“Let me just make that clear”: Hidetaka Miyazaki Will Never Agree One of His Greatest Games Was Even Remotely a Soulsborne

FromSoftware understood the assignment with this title.

soulsborne

SUMMARY

  • Released in 2023, Armored Core 6 successfully revived the series with deep mech customization and pilot control, becoming one of FromSoftware's biggest hits.
  • Despite speculation of Soulsborne influence, Hidetaka Miyazaki clarifies the game focuses on classic Armored Core concepts, not replicating Soulsborne gameplay.
  • Players enjoy extensive mech customization in Armored Core 6, influencing not just performance but also the visual identity of their mech, creating a personalized world-building experience.
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2023’s Armored Core 6 was a bona fide return to form for FromSoftware’s longest-running franchise, and ignited an unprecedented level of excitement amongst fans of the mecha-action series, leading to the game being one of FromSoftware’s most successful releases ever.

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However, speculation arose regarding the game’s potential resemblance to the studio’s popular Soulsborne titles. However, FromSoftware president Hidetaka Miyazaki has dispelled those notions and elucidated further on the underlying design philosophy behind the latest Armored Core entry.

Hidetaka Miyazaki Wanted Armored Core 6 To Be Unique

Hidetaka Miyazaki is very adamant on Armored Core 6 being its own thing | FromSoftware
Hidetaka Miyazaki is very adamant on Armored Core 6 being its own thing | FromSoftware

Speaking with IGN, Miyazaki stressed that Armored Core 6 was not designed to mirror the gameplay style of the Soulsborne series:

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No, we’ve not been making a conscious effort to try to direct it towards more Soulsborne type gameplay. First of all, let me just make that clear.

Instead, the development team focused on reinvigorating the core concepts that made Armored Core special – deep mech customization and a high degree of pilot control over their mech. “We wanted to take those two core concepts and reexamine those in our modern environment,” remarked Hidetaka Miyazaki.

Miyazaki stated that freedom in mech customization is a defining aspect of Armored Core, and that players will get to delve into a deep assembly system in Armored Core 6, meticulously selecting and configuring individual parts to tailor their mech’s performance to their preferred playstyle.

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FromSoftware Understood The Tenets Of The Series

Mech customization is one of the best parts of the Armored Core games, and the new one doesn't miss | FromSoftware
Mech customization is one of the best parts of the Armored Core games, and the new one doesn’t miss | FromSoftware

The freedom to customize extends to the very core of the mech, allowing players to fine-tune its movement, firepower, and overall functionality. These choices will not only impact gameplay but also contribute to the visual style of their mechs, creating a strong sense of ownership and personalization.

While Armored Core 6 retains its core identity as a mecha-action title, FromSoftware hasn’t simply rehashed past concepts. Miyazaki emphasized that the knowledge gained from the studio’s recent ventures has been applied to enhance the traditional mech assembly and customization aspects of the game.

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Miyazaki also spoke more about the practical benefits of customization, describing it as a form of world-building. The extensive customization options offer players an opportunity to not only optimize their mech for combat, but also express their creativity with a unique visual identity.

Armored Core 6 is a fitting entry in the series, and fans can't wait to see more | FromSoftware
Armored Core 6 is a fitting entry in the series, and fans can’t wait to see more | FromSoftware

Armored Core 6 did incredible justice to the series’ legacy, offering a deep and rewarding mech customization experience alongside a return to the series’ signature high-octane combat.

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However, those who aren’t fans of Soulsborne gameplay need not fret, as FromSoftware has remembered what makes Armored Core great – relentless, action-packed gameplay and extensive customization.

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Written by Viraaj Bhatnagar

Articles Published: 247

A lifelong gamer, lover of cars, and Master's student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he's not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.