“This game is a lot drearier than my previous ones”: Hidetaka Miyazaki Himself Confirmed The One Game That’s Bleaker Than Even Dark Souls 2

If you were creeped out by Bloodborne's crying baby, Miyazaki is here to explain.

“This game is a lot drearier than my previous ones”: Hidetaka Miyazaki Himself Confirmed The One Game That’s Bleaker Than Even Dark Souls 2

SUMMARY

  • Hidetaka Miyazaki, known for masterpieces like Dark Souls and Elden Ring, explores controversial themes and emotional depths in his games.
  • Bloodborne features a disturbing scene with a crying baby, which Miyazaki explains is inspired by a wide range of things, primarily as a contrast to the game's dismal and gloomy nature.
  • He finds a unique beauty in darkness and uses it to create impactful worlds that resonate with players.
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Hidetaka Miyazaki is credited with directing some of the greatest and most influential games in history, such as Elden Ring and the Dark Souls series. The vast sense of discovery, deeply engaging combat, and challenging bosses of these games have earned them a massive fanbase.

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However, Miyazaki’s games are also known for being rather dark and dreary, which is mostly seen in their worlds, but sometimes their themes as well. Particularly, the 2015 cult-classic masterpiece Bloodborne, which featured a rather harrowing scene with a baby, for which Miyazaki offers a compelling explanation.

Bloodborne‘s Crying Baby Is Dark And Creepy

The crying baby can be heard outside Castle Cainhurst. Credit: FromSoftware
The crying baby can be heard outside Castle Cainhurst. Credit: FromSoftware

In an interview with Future Press, Miyazaki shed light on the emotional depths he explores in Bloodborne. The conversation revolved around a certain disturbing scene that had a crying baby trapped within a nightmare.

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Far darker than anything else from Miyazaki’s previous works, the scene could strike a chord with players who are also parents. When asked about whether these dark themes affected him personally, Miyazaki said:

Mmm, I think I’m safe on that at least. But it’s certainly true that this game is a lot drearier than my previous ones. I think it’s because, whenever I’m crafting a fantasy story, I always wind up mixing in some of the other things I look up to.

Many players reported that the baby’s crying can be heard outside Castle Cainhurst, finding the audio effect “creepy” and “unsettling”. The leading theory for it is that the baby is a manifestation of the birth of a Great One’s surrogate offspring, potentially Mergo.

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Hidetaka Miyazaki Says Beauty Is Borne From Misery

Hidetaka Miyazaki wanted to derive beauty from Bloodborne's dismalness. Credit: FromSoftware
Hidetaka Miyazaki wanted to derive beauty from Bloodborne‘s dismalness. Credit: FromSoftware

To help the interviewer, and by extension the players, understand the inclusion of this scene, Miyazaki spoke a bit about his creative process when approaching the themes his games explore:

It’s these things that provide the creative energy I use, after all. The beauty of a heartfelt prayer, for examples. That’s the kind of thing that provides inspiration to me. So the things you see in Bloodborne – the dismalness, the lack of salvation, the insanity and so on – I suppose I look up to those, too in my own way. There’s something beautiful in there that I feel.

The key takeaway here is that Miyazaki doesn’t shy away from darkness. He finds a peculiar kind of beauty in despair, hopelessness, and even madness. These elements, often tied together with a flicker of hope or perseverance, are the very essence of what makes his games last in the player’s head for a long time.

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When asked about the chances of the baby being Mergo, Miyazaki coyly skirted the question, saying, “I don’t know where that came from. But in the world of Bloodborne, babies that are treated as “special” in one way or the other are offered as lures to the Great Ones. The Great Ones have all lost their children because of their positions, and as a result, they’re attracted to these special babies.

Players believe the crying sounds may be Mergo's. Credit: FromSoftware
Players believe the crying sounds may be Mergo’s. Credit: FromSoftware

The interview offered an interesting look into Miyazaki’s philosophies while touching on more serious themes for his games. Some may expect him to be affected by them, but surprisingly, he finds inspiration in them instead. This ability to unearth beauty in the unconventional allows him to create worlds and lore that resonate so deeply with players.

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The deep exploration of such themes also extends beyond Miyazaki’s games, compelling players to ruminate on them. One thing’s for certain, though. Miyazaki’s games don’t simply entertain, they’re works of art that prompt deep thought.

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Written by Viraaj Bhatnagar

Articles Published: 199

A lifelong gamer, lover of cars, and Master's student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he's not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.