Hidetaka Miyazaki’s Sheepish Admission Shows He Wants Everyone to Appreciate One Feature of Bloodborne’s Above All Other Soulslikes, Even Elden Ring

The combat is one of the main features that Hidetaka Miyazaki loves about Bloodborne.

Hidetaka Miyazaki’s Sheepish Admission Shows He Wants Everyone to Appreciate One Feature of Bloodborne’s Above All Other Soulslikes

SUMMARY

  • Hidetaka Miyazaki, director of Bloodborne, talked about the legacy of this game and how players really love it.
  • Bloodborne is one of those games that is trapped on the PS4. Sony has the rights to the title and apparently is not really eager to launch it anywhere else.
  • In a recent interview, Miyazaki mentioned his favorite thing about Bloodborne and how it was one of the most polished features of the game.
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One of the most praised companies in the industry is From Software. This studio broke the boundaries of what the meaning of difficulty is and has won an incredible number of fans. 

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Hidetaka Miyazaki, the director of games such as Elden Ring, which has sold over 20 million units, discussed the development process of Bloodborne, another beloved game created by From Software. In an interview, Miyazaki discussed the legacy of Bloodborne for players and other games from this studio.

Bloodborne, another fan-favorite Hidetaka Miyazaki game, was the main subject of a recent interview with this director

Bloodborne combat is one of the favorite things that Hidetaka Miyazaki loves about the game.
Bloodborne combat is one of the favorite things that Hidetaka Miyazaki loves about the game.

Since 2009, From Software has brought a significant change to the industry thanks to games like Demon’s Souls and the Dark Souls saga. Players around the world fell in love with these games, making every new entry more popular. The Elden Ring is the ultimate proof that this strategy worked perfectly. But there is another game that really lives in the hearts of fans: Bloodborne, also directed by Hidetaka Miyazaki. He talked about this game in a very extensive interview with GamesRadar, and he even mentioned what his favorite thing about the title was. 

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Hidetaka Miyazaki talked about all that Bloodborne represented to him and what his inspirations were for the visual style and setting that Bloodborne has, which are very far from previous games that this director has made. We also asked him about his favorite aspect of the game. He mentioned several things, but he said the following: “It utilizes a mainstay of trick weapons and firearms, coupled with dodging and a’regain’ system. The end result is exhilarating combat with that ‘life or death’ tension.”

Bloodborne combat is one of the most praised aspects of the game

Hidetaka Miyazaki talked about Bloodborne in a new interview.
Hidetaka Miyazaki talked about Bloodborne in a new interview.

In the interview, Miyazaki added that the combat passed a long and detailed polish process that involved him and Sony Computer Entertainment, giving the amazing result that this title has. In 2015, Bloodborne made its exclusive PS4 debut, earning an impressive 92% on Metacritic and being rewarded with the Must-Play badge.

Since the release of Bloodborne PC, players have been continuously asking for a PC version of the game, and the answer is always the same: Sony has to make that possible; the rights to the IP belong to PlayStation. There is no other ideal scenario to make this real, as the current strategy that PlayStation Studios had was to release exclusive games on PC after being available for more than a year on console. This could also happen with Bloodborne eventually. 

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Written by Lucas Lapetina

Articles Published: 411

I'm a big fan of movies and videogames in general. I really love Pokémon and Godzilla. One of my favorite games is The Last of Us, Part II. A compelling and well-written story is always welcome.