“How can we kind of provide that?”: Call of Duty Should Learn What Legend of Zelda: Tears of the Kingdom Did for a Unique Experience

A touch of the old and a touch of the new is all that's needed.

Call of Duty, Legend of Zelda

SUMMARY

  • Nintendo has given us consistent evolution in The Legend of Zelda games for close to four decades now.
  • Using Breath of the Wild as a template, Tears of the Kingdom felt like a revitalized entry into the IP by allowing players to fully immerse themselves in the game's world.
  • And some franchises are long overdue a major overhaul to relive their glory days once again.
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For long-standing franchises in gaming, it’s all about innovating as the years go by. Franchises like Legend of Zelda have blown away its players for close to four decades now! From playing as Link from a flip-screen overhead perspective to now enjoying the vast open world from a third-person view, the franchise has come a long way. Aside from its iconic soundtrack, the story in these games has seen fresh takes as well.

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With amazing titles like The Legend of Zelda: Tears of the Kingdom, Nintendo Switch Year in Review 2023 was an earned celebration.
The Legend of Zelda: Tears of the Kingdom | Nintendo

But what good is a game without its mechanics? And Legend of Zelda has been no stranger to that either, having seen massive overhauls in its gameplay through the years.

Legend of Zelda‘s Metamorphosis

When Breath of the Wild was released in 2017, it was Nintendo’s crowning glory that launched their Switch console with a bang. Given that it was six years since its previous release, Tears of the Kingdom, had high expectations, to say the least. Players wanted all the Zelda goodness but with newer pastures.

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Knowing their audience well, series producer Eiji Aonuma, and director Hidemaro Fujibayashi found themselves going back to the drawing board… Except, they didn’t have to start from scratch. With how players explored the physics and chemistry engines of Breath of the Wild to pull off some impressive feats, the team at Nintendo was inspired to use that as a shell for their next outing.

In a conversation with The Verge, producer Eiji Aonuma talked about how the team wanted players to get creative and explore the world in any whacky manner they wanted-

Through interacting with all of the things we were filling the world with, we wanted people to have this feeling along the lines of, ‘Oh, I was able to do this! But wait, what would happen if I tried this?’ We wanted to kind of put players’ imaginations to work — to get you thinking proactively from your own end about what might be possible.

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The Legend of Zelda: Breath of the Wild

Adding to it, director Hidemaro Fujibayashi mentioned how it was important for them to make players feel at home with Tears of the Kingdom by delivering the same kind of excitement and emotions as they did with Breath of the Wild, while still being fresh.

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We’ve heard from fans saying, ‘I wish I could erase all my memories of Breath of the Wild and relive it again,’ and within the development team, we thought, ‘How can we kind of provide that? How can we provide that experience?’

The idea of giving players something they’re familiar with, but developing a new, sort of, sandbox experience in gameplay for players is what made Tears of the Kingdom another standout hit for Nintendo. And some other gaming franchises have a lot to take away from this (cough *Call of Duty* cough).

Call of Duty is in dire need of some rejuvenation

At this point Call of Duty feels like a franchise out in the desert, crawling to find a source of water. Aside from the overtly large download sizes, there isn’t anything else big going for the IP. Remember when CoD used to be a pretty huge deal with every new installment? Some could say that they fell off the wagon after Ghosts, and the signs were truly starting to show.

Call of Duty has had some amazing single-player campaigns. Fans have been longing for a good story in a CoD game for a long time now. Modern Warfare and Black Ops 1 still stand as some of the best campaigns in the entire franchise.

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CoD 4 MW
Call of Duty 4 Modern Warfare | Infinity Ward

While the multiplayer mode has seen a few changes through the years, the formula has felt archaic for a decade now. And churning out new games with the same rinse-and-repeat gameplay is frustrating for players. While Nintendo and Activision are miles apart, there’s something to learn.

CoD needs to go back to the drawing board and learn what made their older entries so beloved. While taking inspiration from that, Activision needs to understand what it is that players love about the new entries. Putting two and two together, they might just have their biggest hit in a long time. Of course, experimentation may be met with criticism (case in point, Assassin’s Creed), but it’s about bringing in the new, with a touch of the old.

We’ll gladly wait for the right game and not be corralled like cattle onto the cash-grab truck.

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Written by Divyashree Shashidhar

Articles Published: 32

A lover of all things anime, gaming, comics, and food, Divyashree (or Denji, as they'd prefer) is re-kindling their fire for writing and editing all things pop culture as a Content Editor at FandomWire/Animated Times. While they're not hard at work, you'll find them petting their adorable cats, and cocooned in bed.