“I don’t think you should keep Kratos”: God of War Director Was Pitched the Most Insane Idea When He Tried to Revamp the Mythology With His Own Twist

Cory Barlog was firm on keeping this character in 2018's God of War.

god of war

SUMMARY

  • Cory Barlog, the director of 2018's God of War, was suggested that he should get rid of Kratos.
  • Barlog revealed that he had to keep his vision intact from everyone at Santa Monica Studio as they thought keeping Kratos won't be a good idea.
  • In the end, 2018's God of War proved to be a massive success and even became the best-selling game of the series.
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2018’s God of War is often cited as one of the best God of War games of all time. Thanks to the dynamic between Kratos and Atreus, the game’s story became much more engaging and memorable. Initially, Santa Monica Studio planned to take the story in a completely different direction by removing Kratos, a decision that might have killed the franchise.

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2018's God of War (via Santa Monica Studio)
2018’s God of War (via Santa Monica Studio)

Cory Barlog, the creative director at Santa Monica Studio, once explained how there were discussions at the studio about Kratos’ iteration in the game. As per Barlog, many suggested that by keeping Kartos, they would be making just “another God of War.” This period was quite stressful for Barlog as he wasn’t able to hand out much information to convince everyone what he was working on.

Santa Monica Studio almost removed Kratos from the God of War franchise

2018's God of War (via Santa Monica Studio)
2018’s God of War (via Santa Monica Studio)

In a 2019 interview with GamesBeat, Cory Barlog, creative director at the Sony Interactive Entertainment Santa Monica Studio, explained the process of creating 2018’s God of War.

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During the conversation, Barlog explained that there were various debates within the studios over Kratos as some people suggested that getting rid of the character would be better. Barlog said,

In the beginning, the very beginning, there were a few discussions with certain groups within the company that had said, ‘I don’t think you should keep Kratos.’ Certain people were saying that keeping Kratos was a good idea.

I was being very closed about how much information I was handing out, but they all assumed that if I kept Kratos, we’d just make another God of War. At the high level, I was saying, ‘We’re not going to do that. I’m not telling you what it is yet, but here’s the little bits of information.’

Barlog further added that everyone jokingly asked him if Kratos would put “a backpack on and walk up to Scandinavia,” but that was exactly what they were working on. Barlog revealed that the same person, who made that joke, claimed that the loved the game when it was finalized one month later. The game was a massive success for the studios and it was all because of Barlog’s vision.

2018’s God of War became the best-selling game in the series

A still from God of War (via Santa Monica Studio)
A still from God of War (via Santa Monica Studio)

God of War (2018) was a new direction for the series in terms of its new mythological setting. The game revealed that several years after the events of God of War III, Kratos had ended up in the world of Norse mythology in ancient Norway in the realm of Midgard, with his son named Atreus.

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Not just the story, but the game felt fresh in a gameplay aspect as well. World design, art direction, music, graphics, combat system, and characters are a few elements that were particularly praised by the fans. The game won several Game of the Year awards and became the best-selling game in the God of War series.

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Written by Farhan Asif

Articles Published: 1147

With over 2 years of experience in content writing, Farhan Asif is a seasoned writer at FandomWire where he specializes in bringing the latest news and insights from the world of entertainment and gaming to readers around the world. With over 700 published articles for FandomWire, he has also written more than 750 articles for AnimatedTimes. Apart from this, he has a passion for coding and is pursuing a degree in computer science. During his free time, Farhan loves to play video games and hopes to create a video game of his own one day.