The First Descendant surprised everyone with a successful launch, surpassing millions of active players. This third-person action title is a looter shooter filled with missions and content for cooperative PvE play.
Developed by Nexon, the game has many customization mechanics that work quite well, but, according to several players, limit the game’s potential success. A Reddit user posted a lengthy text discussing how the paint system is too cumbersome and even counterproductive to the game’s success.
According to This Player, the First Descendant Is Just One Step Away From Being Much More Successful
The First Descendant is a free-to-play third-person action game with mechanics very similar to the popular Destiny 2. Up to four players can play cooperatively to defeat various enemies and get the best loot possible, using many RPG genre features.
The game blends a variety of skills with extensive gameplay, utilizing weapons to craft unique characters and engaging in fast-paced combat.
One of the first major complaints from the game’s community was the aggressive microtransactions present from day one. Numerous players expressed their dissatisfaction with the game’s heavy reliance on microtransactions for even the smallest customization options.
To the developers, if you’re reading this, please change the paint system.
byu/lambo3635 inTheFirstDescendant
The most notable aspect is that these microtransactions severely limit the paint system, preventing players from even basic character customization.
An Upset User Suggests the Studio Make This Significant Change
![The First Descendant gameplay.](https://fwmedia.fandomwire.com/wp-content/uploads/2024/07/15120014/The-First-Descendant-Destiny-2-1024x576.jpg)
Using the popular platform Reddit, a user described in a huge text why this game is not as successful as it could be. His words suggest that The First Descendant’s microtransactions, particularly in the customization and paint areas, are ruining the game.
The user took the example of games like Warframe, which allow their players to freely customize their characters’ paint without placing microtransactions everywhere.
The specific user pointed to the company behind the game, Nexon, which already had a reputation in previous titles for being too intense with microtransactions.
Other users agreed with this player, saying they can’t even have a decent black color to customize their characters, limiting any freedom in choosing armor or clothing colors.
Microtransactions are now something present in almost any live-service game, but there are ways to make them less invasive. Games like Call of Duty have already proven that setting high prices is not a beneficial practice.
The First Descendant should follow this example and try to moderate how it handles these types of cosmetic content sales for characters. Despite these issues, the title has already surpassed 10 million players.
What are your thoughts on this player’s statement? Let us know in the comments!