“I’m actually a masochist”: There’s Your Answer to Why Hidetaka Miyazaki’s Dark Souls, Elden Ring Makes Your Blood Boil When You Die for the Millionth Time

Fans wouldn't have ever thought this is the reason why Hidetaka Miyazaki makes difficult games.

"I'm actually a masochist": There's Your Answer to Why Hidetaka Miyazaki's Dark Souls, Elden Ring Makes Your Blood Boil When You Die for the Millionth Time


  • Hidetaka Miyazaki is a director known for making games with an insanely difficult level design.
  • He shared in an interview over a decade ago how is a "masochist", and likes to implement the same in his titles.
  • The director has not stepped down yet, as he is all set to launch the Shadow of the Erdtree DLC on 21st June.
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The mental well-being of Hidetaka Miyazaki, the renowned director of many successful titles, has been questioned over the years, speculating why exactly he gives his best effort just to deliver hell to the doorstep of anyone who dares to play his games. As it turns out, the answer to this had been hiding in plain sight all this time.

Hidetaka Miyazaki (via GameInformer)
Hidetaka Miyazaki is known for creating hard games | Image via GameInformer

Miyazaki is also someone who appears in interviews quite frequently. This allows fans to get answers to some things that could not be covered through the conventional storylines of his video games. One such question he answered many years ago in a forgotten interview finally reveals why his games are so hard to conquer.

Hidetaka Miyazaki – Genius Behind Elden Ring Claims He Is A ‘Masochist’

A promotional of Dark Souls
Dark Souls is one of the toughest games gamers have ever come across

When the first Dark Souls game ever came out, the director made his presence known on a Japanese Podcast called Game No Shokutaku. Buried over all the other interviews the director has given since then, it was brought into the spotlight once again after a Twitter user posted a part of the transcript, claiming how it finally gives insight into why the Soulsborne games ‘are the way they are.


The podcast was hosted by Tomomi Isomura, a voice actress, who confronted Hidetaka Miyazaki and asked him whether his team looks forward to finding the worst ways of killing players. To this, he replied-

” I don’t know about the other staff members, but I’m actually a masochist. I’m a huge masochist, so when I make games like these… this is how I want to be treated!- It’s just that sometimes other people don’t understand it; it’s for my pleasure.”


For added context, a masochist is a term used to identify someone who derives pleasure from pain and suffering. It remains a mystery for the fans to solve if Miyazaki was being satirical or not while making the above statement, as other reasons why his games are made insanely difficult have been revealed in the past decade.

What Is The Real Reason Behind The Insane Level Of Difficulty In Miyazaki’s Games

Keeping the director’s masochist part aside, he has revealed in other interviews the real motive behind the intense difficulty implemented in his games. Best portrayed through the Dark Souls trilogy and Elden Ring, the level design is intentionally crafted in a manner that works against the player. According to Miyazaki, this frustrating level design is what helps give the player a great sense of accomplishment when they finally beat a boss, or get over the game as a whole.

A still from Shadow of the Erdtree's trailer
There is another reason why games like Elden Ring are difficult

Unfortunately, gamers who believe they have finally caught a break from overcoming all the hardships would be soon proven wrong with the upcoming Shadow of the Erdtree DLC for Elden Ring, which has been finally scheduled to be released on 21st June and brings with itself many new weapons, sorceries, and even enemies to fight against.


Elden Ring is available to play on Steam.

Aaditya Chugh

Written by Aaditya Chugh

Articles Published: 388

Aaditya Chugh is a Gaming Content Writer at FandomWire. With a passion for everything gaming, he's the one you turn to for the latest insights and reviews straight from the industry. Whether he's diving into timeless classics like the first ever Doom or staying up-to-date with the newest releases like Helldivers 2 and Stellar Blade, he provides whatever you might need to stay in the loop.