The mental well-being of Hidetaka Miyazaki, the renowned director of many successful titles, has been questioned over the years, speculating why exactly he gives his best effort just to deliver hell to the doorstep of anyone who dares to play his games. As it turns out, the answer to this had been hiding in plain sight all this time.
Miyazaki is also someone who appears in interviews quite frequently. This allows fans to get answers to some things that could not be covered through the conventional storylines of his video games. One such question he answered many years ago in a forgotten interview finally reveals why his games are so hard to conquer.
Hidetaka Miyazaki – Genius Behind Elden Ring Claims He Is A ‘Masochist’
When the first Dark Souls game ever came out, the director made his presence known on a Japanese Podcast called Game No Shokutaku. Buried over all the other interviews the director has given since then, it was brought into the spotlight once again after a Twitter user posted a part of the transcript, claiming how it finally gives insight into why the Soulsborne games ‘are the way they are.
The way this Dark Souls interview gives so much insight on why the soulsborne games are the way they are pic.twitter.com/NFG0tzkULM
— albi 🌺 (@_7albi) December 14, 2021
The podcast was hosted by Tomomi Isomura, a voice actress, who confronted Hidetaka Miyazaki and asked him whether his team looks forward to finding the worst ways of killing players. To this, he replied-
” I don’t know about the other staff members, but I’m actually a masochist. I’m a huge masochist, so when I make games like these… this is how I want to be treated!- It’s just that sometimes other people don’t understand it; it’s for my pleasure.”
For added context, a masochist is a term used to identify someone who derives pleasure from pain and suffering. It remains a mystery for the fans to solve if Miyazaki was being satirical or not while making the above statement, as other reasons why his games are made insanely difficult have been revealed in the past decade.
What Is The Real Reason Behind The Insane Level Of Difficulty In Miyazaki’s Games
Keeping the director’s masochist part aside, he has revealed in other interviews the real motive behind the intense difficulty implemented in his games. Best portrayed through the Dark Souls trilogy and Elden Ring, the level design is intentionally crafted in a manner that works against the player. According to Miyazaki, this frustrating level design is what helps give the player a great sense of accomplishment when they finally beat a boss, or get over the game as a whole.
Unfortunately, gamers who believe they have finally caught a break from overcoming all the hardships would be soon proven wrong with the upcoming Shadow of the Erdtree DLC for Elden Ring, which has been finally scheduled to be released on 21st June and brings with itself many new weapons, sorceries, and even enemies to fight against.
Elden Ring is available to play on Steam.