Black Myth: Wukong is now available on the PlayStation 5 and already shattered records on the PC platform based on the latest Steam charts. The gaming community had high hopes for this project, especially since it features themes and concepts of the iconic Soulslike genre.
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Timing and patience can make a difference in a simple combat encounter; however, some players have noticed inconsistencies and delayed inputs. Perhaps it is a case of an error where players pin the blame on the game, but this is not the case.
The Kang-Jin Loong Boss Fight in Black Myth: Wukong Is Every Soulslike Player’s Worst Nightmare
The developers of Game Science are proud to see all their years of hard work are finally paying off. The team even sent a care package to the renowned and legendary game director Hideo Kojima for his contributions to the growth of the gaming industry and Asian representation. Kojima received an enormous box of goodies inspired by the game and it is a wholesome unboxing experience.
The game has been out for the past few days and some players have noticed something peculiar when they went up against Kang-Jin Loong. Dodging and parrying are essential in these encounters and while the boss is not impossible to defeat, players are still wondering how they could have done the fight better and how to evade an attack that defies the laws of in-game physics.
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This can be annoying, especially if it is a boss fight with a much wider range but doesn’t translate well on screen. This is a prevailing issue in Elden Ring where enemies have a much longer reach that could damage a player from a distance and players think it’s a Bluetooth attack.
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Black Myth: Wukong players were forced to closely inspect their controllers to determine who or what was at fault. The gaming community anticipated the game would run into errors and other performance issues on launch day; unfortunately, some players on the PlayStation 5 side were dealt a terrible hand of poor optimization and awful performance.
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Other players cited that the cinematic vibe and approach of the game was the culprit behind this issue. The skills of Soulslike players were sharpened after years of successful installments by FromSoftware and the fans instinctively press certain prompts because they have grown accustomed to it. Unfortunately, this is not the case with Black Myth: Wukong and the developers’ desire to replicate the seamless transitions from God of War.
Despite all these flaws, the game shattered records on Steam and proves that single-player story-driven games can still thrive in a gaming industry oversaturated by competitive online multiplayer games. The game developers could release a patch to address these visible issues.
Game Science Is Not Perfect and Neither Is Black Myth: Wukong
![The Destined One in Black Myth: Wukong](https://fwmedia.fandomwire.com/wp-content/uploads/2024/08/30152241/Sun-Wukong-in-Black-Myth-Wukong-Credit-Game-Science-1024x576.jpg)
The gaming community was excited after seeing previews of the Destined One walk up toward his enemy in a menacing fashion. Fans were convinced this video game protagonist is cold-blooded and his appearance fits his capabilities in combat; unfortunately, the Destined One can’t dodge everything.
Video games can be considered as a controlled form of art. Players may be on the stick but everything is an immutable simulation and some things must happen in a certain order.
It may be a design flaw on the developers’ side or a human error made by players, regardless, players are doing more than the bare minimum to keep up and fight these overpowered foes. Perhaps the gaming community overestimated their skill and failed to realize this is not a traditional Soulslike.
Game Science spent years on the project and had ample time to check everything. Hopefully, this issue will not sway fans to experience this game.
What are your thoughts so far about Black Myth: Wukong? Let us know in the comments section below!