“It’s goddarn aggravating!”: The First Descendant’s Fans Kick Off at the Devs as Annoyance and Unrest Builds

The First Descendant launched in July to a massive fanbase. Now that fans base has some words for developers if they want to listen.

The First Descendant

SUMMARY

  • The First Descendant has been plagued by various balance issues.
  • One player has adressed the perfect enemy accuracy as they can't avoid almost all attacks.
  • Fans of the game have found a few solutions but desire a nerf with the next update.
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The First Descendant launched in early July and managed to standout in a crowded genre of looter-shooters. It drew a considerable attention with a player count of 10 million during its first week. While the initial enthusiasm has waned, those who continue to play are facing a range of issues. 

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These include a heavy grind and even heavier microtransactions. However, a growing concern is the enemy accuracy mechanics, as players are reporting that enemies have near-perfect accuracy, making gameplay extremely difficult. 

The First Descendant Enemy Accuracy is 100% Precise 

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Many players of The First Descendant have shared their frustration with the game’s enemy accuracy mechanic.

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One player, with over 400 hours has said that despite having fully upgraded characters and high level mods, enemies can hit him from great distance with hitscan ammunition or bullets that curve around cover. 

I can’t take enemy accuracy anymore
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Sarcastically he added that the devs should just put acid all over the map that does damage instead of enemies that can hit you however and whenever they please. 

This has left the player frustrated and aggravated and they are tired of this. However, the whole community has stood behind this notion as more players are coming down to say a similar thing and are looking for a solution from The First Descendant developers. 

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The player said that they couldn’t move to an open area of the map as the boss would one-shot them since there is no escaping from their attacks. 

Nexon Needs to Nerf Enemy Accuracy in The First Descendant 

First Descendant character fighting enemies
The First Descendant is plagued by balance issues. | Nexon

Many players have voiced their issues with The First Descendant and the enemy accuracy mechanics. 

One player said that they are frustrated with how enemies often resort to homing projectiles or attacks that can penetrate through cover, making it quite difficult to find safe spots. 

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This has created high-difficult gameplay as bosses and enemies have high damage output and more precise than everything else in the game. Despite attempts to find the solution many players struggle with the precision of enemy attacks. 

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Nevertheless, players aren’t dropping out and are always looking for new ways to dominate the game. One player said that using a character with a strong defensive side such as Yuijin is a step towards a solution as it can manage the damage. 

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Another player said that using high HP mods and damage reduction can improve chances of survival. 

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However, these are just damage limitation and not solutions to a core issue. Nevertheless, some players believe the nerf is coming with the next update. 

If Nexon Games chooses to listen to the community and improve the balance in the game remains to be seen. 

With the next update rolling out in a matter of hours, players will have the answers to their questions in no time. 

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What are your thoughts on The First Descendant? Does this break the game or are the solutions good enough? Let us know in the comments below. 

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Written by Nikola Pajtic

Articles Published: 117

Nikola is an avid gamer and a pop culture buff. When he is not writing, he is either playing Final Fantasy, thinking about what Lovecraft stories can be adapted into film or video game, and watching new Doctor Who episodes.