“Kameo’s that keep you safe should not be a thing”: Ed Boon May Want to Look Away as Mortal Kombat 1 Pros Continue to Complain

This Mortal Kombat 1 feature was introduced to mix up gameplay, but it seems many players are abusing it for easy wins with no skill!

Mortal Kombat 1

SUMMARY

  • Mortal Kombat 1’s Kameo feature allows players to call in a secondary character for assistance during matches.
  • Many fans have called out the use of this feature and feel it takes away from the essence of the game.
  • They believe that the Kameo shouldn’t be something that can keep the player safe and deal chip damage for easy wins.
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Mortal Kombat 1 is the latest in a long list of titles from the franchise to be used in esports. Tournaments have become commonplace, and the Evo Fighting Championship is one of the most popular events of the year.

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It’s a time for all professional Mortal Kombatants to come out and showcase their talent, and the newest game has a mechanic that allows them to bring backup. However, some fans have taken issue with this feature, and Ed Boon may not be happy with the criticism.

Are Mortal Kombat 1 Kameos Breaking the Game?

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Many fighting games now allow players to choose assist characters that can be called in for specific scenarios. These assists can help keep the pressure on the opponent by allowing the player to either continue their combo or interrupt an attack and turn the tide of the fight.

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Mortal Kombat 1 implemented this feature, with a couple of changes here and there, as a quality-of-life upgrade, but not everyone was on board with the decision.

The pros reacting to the scorpion mirror at EVO 💀
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There are purists in every fandom, and Mortal Kombat is no different. While some call the usage of particular Kameos a cheap tactic, others have sworn off the feature altogether, preferring to enjoy the game on a 1v1 basis. It doesn’t seem to matter if it’s up against another person or just going through the game’s story; the community feels using Kameos trivializes the challenge.

Such is the sentiment shared when watching a fight against two Skorpions. One of the players has Jax as their assist character and spams calling him in while the opponent is in a crouched block stance. Jax’s ground-pound attack knocks them down, guaranteeing damage, which commentators have called an “ugly” tactic.

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The community agrees with this, as one reply to the footage states that while they like using Kameos, they don’t appreciate the ones that are used to get chip damage from a safe position. The footage does show the feature in a bad light, as it appears to be an easy route to victory that doesn’t require as much skill as going 1v1 against an opponent.

Criticisms Continue to Flow in for Mortal Kombat 1

Kenshi and Kitana engaged in a face-off in Mortal Kombat 1.
Mortal Kombat 1 fans have a lot to say about the latest release. | Credits: NetherRealm Studios

Ed Boon’s latest creation has been under scrutiny for a while now, and it seems the complaints are not going to stop anytime soon. One of the recent issues brought up is the regression regarding the creative intro dialogues each fighter had in Mortal Kombat X.

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Fans feel the latest game has stepped away from the same quality of writing, leading to the introductions of characters sounding generic.

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The Khaos Reigns DLC promised to be something fans would enjoy, but that doesn’t appear to be the case. Many have criticized Ed Boon’s recent statements on skins, claiming that the studio is looking to milk the franchise by offering low-value additions as a way to gain revenue from fans.

We’re nearing the first anniversary of Mortal Kombat 1, and we can expect more content to be announced for the game in the future. The question remains: are the fans going to continue to support the title if the developers don’t listen to the feedback?

What are your thoughts on Mortal Kombat 1‘s Kameo feature? Let us know in the comments below!

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Sagar Nerala

Written by Sagar Nerala

Articles Published: 419

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.