Larian Committed a Mistake in Baldur’s Gate 3 Swen Vincke Has Vowed to Not Make in the Next Game

Explore Swen Vincke's pledge to simplify game mechanics and rulesets, signaling a new era at Larian Studios.

swen vincke, baldur’s gate 3
credit: wikimedia commons/TaurusEmerald


  • Swen Vincke of Larian Studios acknowledges a potential misstep in Baldur's Gate 3, signaling a shift.
  • The studio's internal dialogue reflects a commitment to balancing depth and accessibility.
  • Larian Studios' pledge to embrace simplicity for a more welcoming gaming experience.
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In an industry where complexity often reigns supreme, Larian Studios is at the top with its intricate and immersive RPG experiences with Baldur’s Gate 3 and Divinity: Original Sin 3. However, with them not working on BG3 anymore, there is much speculation surrounding their next title. 


Swen Vincke, CEO of Larian Studios, said that the studio’s next title is not related to Dungeons & Dragons (D&D) but will be different from their previous work. He added by saying that he will try not to repeat the same mistake as he made with Baldur’s Gate 3.

Swen Vincke’s Insights on Balancing Depth and Accessibility

Swen Vincke, talks about the success of Baldur's Gate 3 during an interview.
Vincke aims to reduce the complexity of the future games | Dungeons & Dragons on YouTube

Swen Vincke, in an interview, shared his thoughts about the challenges of the industry and the studio’s roadmap beyond Baldur’s Gate 3. When asked about the game’s difficulty and not teaching players everything at the start, he said: 


For a long time, we worked really hard on it, the balance – because indeed, we couldn’t teach you the entire handbook so we had to throw you in, and we needed to make sure that you wanted to continue sufficiently so that you would start learning the things that you would learn.

After saying that, Vincke said he didn’t want to repeat the same mistake in their next game. “Not have such complicated rules”. This comment suggests that in future projects, the studio would prefer to simplify the game mechanics and ruleset.

After Baldur's Gate 3, the team at Larian have a lot to think about.
Baldur’s Gate 3 is very engaging and intricate but is filled with complex choices | Larian Studios

This decision is possibly to make the game more accessible to players and to streamline the gameplay experience. Larian Studios always try to make the player’s experience better and by doing they can strike a better balance between depth and accessibility in game design.

By simplifying their gameplay experiences, the studio aims to lower the barrier for new players to enter. This would also invite a wider audience into their beautifully crafted world.


Implications for the Future: A More Welcoming Gaming Experience

Baldur's Gate 3 detailed character creation screen
Larian Studios aims to capture wider audiences with more welcoming games | Baldur’s Gate 3

Larian Studios’ shift toward a simpler game that can capture more players shows that they are trying to evolve with the times and not just follow the same formula for their next game. This adaptation in their design philosophy is aimed toward better serving their community.

The studio‘s new journey for the future is guided by its founder’s unwavering vision. For now, players can only anticipate a more welcoming and intuitive gaming experience. This serves as a beacon of hope for both seasoned adventurers and newcomers, who may prefer more welcoming and accessible games.

As they embark on this new chapter in their epic journey, Larian Studios stands firm to once again redefine the boundaries of storytelling and immersive gameplay. 


Written by Shubham Chaurasia

Articles Published: 185

Shubham is a tryhard gamer who loves to play and write about games/news. At first, writing was just a hobby but now its his profession. If he is not online lurking in Valorant or trying his luck in gacha games, you can find him binging on some anime series.