“If he would take it on…”: A New Mad Max Game Could Only Work ‘with all the fantastic things’ Hideo Kojima Has in his Head According to Furiosa Director George Miller

George Miller is very adamant about what type of director he wants to lead the next Mad Max video game development.

Mad Max Hideo Kojima
Credits: Wikimedia Commons/Deadman~commonswiki


  • Furiosa: A Mad Max Saga’s premiere was this week, and George Miller answered questions regarding the franchise.
  • When asked about a possible video game for the series, Miller revealed he was not a big fan of the first Mad Max game.
  • He goes on to say that if someone like Hideo Kojima were to take on the project, only then would he greenlight a new game.
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When the very first Mad Max movie was released in 1979, no one could have predicted the heights to which the franchise would climb. Since then, there have been six feature-length films, and the franchise has also branched out into other forms of media, such as comics and video games.


With the release of Furiosa: A Mad Max Saga, George Miller has been asked a lot about the movie and the future of the franchise. One question asked was whether he ever envisioned another video game for the franchise, and Miller said it could only be done by a very specific person.

Mad Max Director George Miller Trusts Hideo Kojima Implicitly

Mad Max 2015 did not sit well with Miller.
Mad Max 2015 did not sit well with Miller.

The release of Mad Max: Fury Road led to the launch of the Mad Max game. You would not have been faulted for dismissing the title as just another movie spin-off, as those games are rarely good. But this one was surprisingly entertaining!


Developed by Avalanche Studios, the 2015 open-world action-adventure title combined elements from several games. The combat system in the game was very similar to the Arkham franchise; the driving was reminiscent of Burnout or Twisted Metal, and it even had some features of survival games. Not Game of the Year material, but fun nonetheless.

However, it appears George Miller was not very happy with that launch. When asked during the premiere of Furiosa if there would be another game coming, he recounted the title launched with Fury Road, saying it “wasn’t as good as I wanted it to be” due to not having much direct involvement in the project.

Miller stated that he only wishes to take on projects that he can complete at the highest level. He then says he recently met Hideo Kojima, best known as the creator of the Metal Gear Solid franchise, at the premiere and would be happy if “someone” like him was to take on the project.” Kojima had earlier expressed his admiration for Miller’s latest film on X and even went so far as to say, “the SAGA that he tells is my Bible.”


Hideo Kojima’s Mad Max Title Could be a Truly Unique Experience

Kojima's influence in Hollywood is constantly expanding.
Kojima’s influence in Hollywood is constantly expanding.

If there is one thing Kojima is known for, it’s thinking outside the box. His Metal Gear Solid games offered some truly innovative features, with Metal Gear Solid 3: Subsistence offering a variety of unique game mechanisms. Such a game should not be expected anytime soon, though, as Kojima must be busy with the final development phases of Death Stranding 2: On the Beach.

If Kojima ever decides to take up such a project, it would be interesting to see his perspective on the Mad Max universe. It is far more action-packed than his usual games, but the Metal Gear franchise has shown Kojima is no stranger to surreal and bizarre universes.

Ever since he departed from Konami, people have been following Kojima’s moves very closely. The man is close to many directors in Hollywood and worked with Guillermo del Toro for both Death Stranding and the infamous P.T. that was to become a new Silent Hill.


What would you like to see in a Kojima-led Mad Max game? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 306

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.