“Please note that exploiting…”: Nexon’s The First Descendant Patch Notes Should Worry Those That Abused the Kyle Bug

The First Descendant's new patch may have nerfed Kyle’s boss's melting capabilities.

the first descendant

SUMMARY

  • A new patch has been released for The First Descendant and introduced some highly requested hotfixes.
  • One of the conditions laid out by the new patch may bring into question the usability of the newly discovered Kyle exploit.
  • Many fans have been using it for one-shotting bosses, but the new patch may consider it abnormal gameplay and could lead to some penalties.
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Nexon Games has released a new patch for The First Descendant, and this should be a cause for celebration among fans. After all, several bugs and issues needed to be patched out to improve gameplay and make the experience more balanced.

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However, the company’s method to fix one new exploit that fans have been using may land several people who took advantage of the loophole into hot water. So, if you have been using Kyle to one-shot bosses, you may want to give up on using him for a while.

The First Descendant Patch Adds a Warning of Repercussions

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An in-game screenshot of The First Descendant from Nexon.
An in-game screenshot of The First Descendant from Nexon.
An in-game screenshot of The First Descendant from Nexon.
An in-game screenshot of The First Descendant from Nexon.

Even after all kinds of stress testing, games often launch with some, or many, bugs that players can find and exploit. Some of these may involve acquiring more resources, while others allow them to skip bosses entirely. The latter seems to be the case with the latest exploit in The First Descendant, for which many have asked for a hotfix.

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The exploit allows Kyle to take out most bosses with a single hit. The bug itself is pretty easy to emulate. All it requires is building up the character’s ability using the Bulwark skill and then increasing the stacks by shooting aimlessly.

With 150 stacks after using your gun, you can unleash your ultimate attack, which sends the character flying into whatever poor boss the player is facing for incredible damage.

What’s does everyone think about this?
byu/codyduffer inTheFirstDescendant

Well, this exploit may no longer be possible, as The First Descendant’s new patch notes have a specific addition that may hint at strict action being taken. The patch claims the exploitation of any system errors to be counted as “abnormal gameplay behavior” and may be grounds for the player to receive a penalty.

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As the patches come out, fans are changing their sentiments regarding The First Descendant, as many are saying the game has much potential. Having been released to a concurrent player count of over 250,000, the game has yet to achieve this peak again, as reports of the many flaws and bugs in the game have probably kept people from dipping their toes into the title.

Nexon Attempts to Satisfy Fan Demands in New Patch

The squad from The First Descendant facing off against Gluttony.
The First Descendant bosses won’t go down as easily anymore. | Credits: Nexon Games

The First Descendant players have been very vocal about the issues they have faced in the title and what fixes they would like implemented. The studio has listened to their feedback, as many of the fixes in the new update are those requested by the community. One of the most requested changes was the Void Shards farming method.

With the new update, the method won’t feel as much of a grind, as it allows players to level up their characters, acquire gold, and gather Void Shards simultaneously. This is a big step up from focusing on a single resource for the entire grind session.

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The update has also tweaked the drop rate of Void Shards, with the new system now giving players a 7x boost to this drop rate. This means it is much easier to farm the Shards, allowing players to use the Void Fusion Reactors for more end-game rewards on a more consistent basis.

What do you think of the game’s latest patch? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 397

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.