Hellblade 2’s Ninja Theory Included 1 Development Trick that’ll Make Players Feel Every Second of Senua’s Psychosis in Every Terrifying Way

That's one neat trick to send a gut-churning experience.

Ninja Theory Included 1 Development Trick that’ll Make Players Feel Every Second of Senua’s Psychosis in Every Terrifying Way

SUMMARY

  • Hellblade: Senua's Saga was released over six years ago and was received well with the critics.
  • It features a concept called Furies which is described as voices of spirits in the game.
  • The concept is central to the game's lore and gives a more realistic experience to a player.
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Ninja Theory took one challenge of breaking one stereotype in the gaming world to heart with their upcoming game Senua’s Saga: Hellblade 2. The game uses psychosis as a concept core to the video game’s narrative, giving a more vibrant taste of reality. The team certainly savored the flavor as they developed it in a new studio and with an enhanced team.

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It is slated for a May 2024 release and picks off the story where the original game left off. Senua is to keep on with the journey alongside the Furies and hallucination which is less likely to be a cakewalk for players despite they know what follows. Truth be told, they may find Furies getting into the head effortlessly this time.

The Furies in Hellblade 2 Are a Real Deal One Cannot Miss

Psychosis is one of the elements central to the game's lore.
Psychosis is one of the elements central to the game’s lore.

Hallucinations and voices Senua hears during the journey are a part of psychosis and Hellblade 2 has been enhanced in a way that can give a gut-churning feeling to the fans when they take control of the player in the game. Microsoft’s acquisition of Ninja Theory in 2018 was worth its weight in gold.

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They got a handful of resources alongside an increased headcount in the team and the product of it can be seen initially in the trailer. Recently, Ninja Theory shared the secret sauce to the Furies that makes the game pragmatic. The actors used to crawl around a mannequin head in a soundproof room while whispering the scripted unassigned dialogues to create organic sound effects.

“Sometimes we might fall into a pattern of who says what live, and sometimes we might shake it up to make sure it’s different,” explains one of the actors namely Helen Goalen. It may be a video game but the process incorporated in the development had forged it almost in a movie. “Hellblade 2 isn’t a Hollywood blockbuster – it’s a quality independent film,” Ninja Theory head Dom Matthews said.

Can’t Run From it, Can’t Pursue Them Either, It’s Paradox-ic

Senua will confront Viking marauders in Hellblade 2.
Senua will confront Viking marauders in Hellblade 2.

Players know well that the game breaks the fourth wall which is also where things get interesting. The voice that initially gives an impression of talking to Senua, in essence, it’s the player who’s in the crosshair.

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They can neither attentively listen to them, nor give them a wide berth. Pay too much attention and it could give a headache, ignore them and one could miss a vital clue. That’s why keeping things balanced and in check is pivotal to success.

Attributing to Furies, the sound design remained a priority for Ninja Theory. Like some Furies guided players during the journey, they will be getting some assistance with Senua’s condition too, for instance seeing faces in rocks that initially appear like outcroppings.

The game will reportedly have a lengthier runtime in contrast to the original game which also means they’ll encounter new challenges along the way.

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Have you played Hellblade? If yes, how was your experience with Furies? We would like to know your thoughts in the comments section down below.

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Written by Anurag Batham

Articles Published: 167

Anurag Batham is a Gaming Writer at FandomWire. He aspires to become a proper Writer and a Journalist in the days to come. With an experience of over two years in writing for different industries, his past works show his passion towards the metaverse and awareness towards environment.

A gaming enthusiast who can prove when you have a round of Call of Duty (COD) with him. And it may take more than a coffee with him if you are to talk to him about Marvel. One can find a reader in him who's always keen to perfect what he already knows and to learn everything new.