Ninja Theory took one challenge of breaking one stereotype in the gaming world to heart with their upcoming game Senua’s Saga: Hellblade 2. The game uses psychosis as a concept core to the video game’s narrative, giving a more vibrant taste of reality. The team certainly savored the flavor as they developed it in a new studio and with an enhanced team.
It is slated for a May 2024 release and picks off the story where the original game left off. Senua is to keep on with the journey alongside the Furies and hallucination which is less likely to be a cakewalk for players despite they know what follows. Truth be told, they may find Furies getting into the head effortlessly this time.
The Furies in Hellblade 2 Are a Real Deal One Cannot Miss
Hallucinations and voices Senua hears during the journey are a part of psychosis and Hellblade 2 has been enhanced in a way that can give a gut-churning feeling to the fans when they take control of the player in the game. Microsoft’s acquisition of Ninja Theory in 2018 was worth its weight in gold.
They got a handful of resources alongside an increased headcount in the team and the product of it can be seen initially in the trailer. Recently, Ninja Theory shared the secret sauce to the Furies that makes the game pragmatic. The actors used to crawl around a mannequin head in a soundproof room while whispering the scripted unassigned dialogues to create organic sound effects.
“Sometimes we might fall into a pattern of who says what live, and sometimes we might shake it up to make sure it’s different,” explains one of the actors namely Helen Goalen. It may be a video game but the process incorporated in the development had forged it almost in a movie. “Hellblade 2 isn’t a Hollywood blockbuster – it’s a quality independent film,” Ninja Theory head Dom Matthews said.
Can’t Run From it, Can’t Pursue Them Either, It’s Paradox-ic
Players know well that the game breaks the fourth wall which is also where things get interesting. The voice that initially gives an impression of talking to Senua, in essence, it’s the player who’s in the crosshair.
They can neither attentively listen to them, nor give them a wide berth. Pay too much attention and it could give a headache, ignore them and one could miss a vital clue. That’s why keeping things balanced and in check is pivotal to success.
Attributing to Furies, the sound design remained a priority for Ninja Theory. Like some Furies guided players during the journey, they will be getting some assistance with Senua’s condition too, for instance seeing faces in rocks that initially appear like outcroppings.
The game will reportedly have a lengthier runtime in contrast to the original game which also means they’ll encounter new challenges along the way.
Have you played Hellblade? If yes, how was your experience with Furies? We would like to know your thoughts in the comments section down below.