“Yes please, holy s**t”: PlayStation’s China Hero Project Has Fans Excited as Lost Soul Aside Gameplay Drops in All Its Glory

Fans of fast-paced combat should keep an eye on Lost Souls Aside!

Lost Soul Aside Gameplay

SUMMARY

  • Lost Souls Aside is an upcoming title from Chinese developer UltiZeroGames.
  • The recent combat gameplay reveal has many netizens comparing the title to the likes of Devil May Cry and Final Fantasy 16.
  • UltiZeroGames is one of the many studios PlayStation has supported through its China Hero Project.
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When gamers got their first look at Lost Soul Aside a year ago, it left them intrigued and wanting to see more from developer UltiZeroGames. The announcement trailer was a mix of gorgeous visuals, fantastical settings, and some combat.

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Those impressed by the combat shown in that trailer can now have an extended look at the various mechanics with the extended gameplay shown during the ongoing ChinaJoy 2024 event. With netizens already impressed with the level of refinement in the game, the game is on a good track.

Lost Soul Aside Features Flashy, Fast, and Furious Combat Gameplay

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Advancing technology has allowed game developers to make fight sequences more interactive, immersive, and impressive. Particle effects, camera angles, and higher visual fidelity have led to some of the best fight sequences in recent gaming history. Developer UltiZeroGames has brought all of this together when creating Lost Soul Aside.

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The game’s combat has already been compared to Devil May Cry, even when it was first announced. That sense of familiarity will only grow stronger with the new gameplay videos and the interview with the development team.

Netizens are also expressing their excitement for the Lost Souls Aside gameplay, saying the combat looks inspired by not only Devil May Cry but also Final Fantasy 16.

Others have stated how they have been keeping up with the project since 2017 and are happy with the progress the developers have made so far.

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Some fans are already vowing to pick it up as a day-one release.

While we don’t have any confirmation from the developers, many are now clamouring for a set release date to manage their expectations.

It seems fans are feeling the wait for such a long time is finally going to be worth it.

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Lost Soul Aside is part of PlayStation’s China Hero Project, which provides mentorship to developers from the region to bring their visions to life. The game is now part of a growing list of titles inspired by Chinese mythology and culture, with others on the list being Where Winds Meet, Phantom Blade Zero, and Black Myth Wukong, to name just a few.

Chinese Developers are Upping the Ante for Game Development

Lost Soul Aside's main character fighting a boss.
Lost Soul Aside will feature aggressive combat. | Credits: Twitter

For a long time, Black Myth Wukong was all anyone could name when thinking of an AAA-style game from a Chinese developer. Now, with the China Hero Project in full effect, many developers have come forward with titles that feature not only eye-catching visuals but many mechanics that could have an impact on the game development sector as a whole.

Where Winds Meet, an upcoming action-adventure Wuxia title developed by Everstone Studios, is going to be a treat for those who are fans of old martial arts movies from Hong Kong. The game will also feature an open-world design and multiple traversal options to allow players the freedom to choose their battlegrounds.

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Phantom Blade Zero is another promising title awaited by the community. Developer S-GAME has worked hard to make the game both punishing and rewarding, with a combat system that features a balance between strikes and parries similar to Sekiro: Shadows Die Twice.

What are your thoughts on the upcoming title? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 453

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.