“Other aspects of “Japanese-ness” will seem different and better”: Rise of the Ronin Producer Throws Shade at PlayStation’s Stand Out Samurai Simulator

"Other aspects of “Japanese-ness” will seem different and better": Rise of the Ronin Producer Throws Shade at PlayStation's Stand Out Samurai Simulator
Featured Video

It is only a few days before Rise of the Ronin finally releases, but many members of the gaming community are wondering whether or not it will rival PlayStation’s Ghost of Tsushima, which was released back in 2020 and took the world by storm.

Advertisement

Now the developers have chosen to comment on the similarities between Ghost of Tsushima and Rise of the Ronin, as they detail how similar the games are to each other and how Ghost of Tsushima was an inspiration for Rise of the Ronin.

Rise of the Ronin Might Be Similar to Ghost of Tsushima, but It Will Be Its Own Game

Rise of the Ronin is right around the corner, and players are still worried it is too similar to Ghosts of Tsushima.
Rise of the Ronin is right around the corner, and players are still worried it is too similar to Ghosts of Tsushima.

If you are not aware, Rise of the Ronin is an open-world RPG that takes place in the Bakumatsu period of Japan’s history and will allow players to take control of a Ronin as they travel around the country on horseback, taking on jobs, fighting enemies, and adventuring for hours on end.

Advertisement

This may sound familiar to many gamers, as Ghost of Tsushima had a relatively similar plot, but there are plenty of differences that set these two games apart from each other. According to a recent interview between Team Ninja, Koei Tecmo, and Automaton-Media, the developers did look towards Ghost of Tsushima for inspiration on Rise of the Ronin, but the developers focused on creating their own take on the genre.

During the interview, game producer Yosuke Hayashi, who works for Koei Tecmo, talked about how they feel they are keeping to the unique characteristics that both studios are well known for while also ensuring that when gamers load up the game, it feels like a whole new experience that they have never seen or felt before, to the point he even said “the game’s tactile feel, combat and other aspects of “Japanese-ness” will seem different and better when compared to other titles.“.

After Working on Nioh and Ninja Gaiden, It Makes Sense for These Developers to Move From Linear Games to Open-World

Rise of the Ronin developers work hard to ensure the game will be known as its own success story.
Rise of the Ronin developers work hard to ensure the game will be known as its own success story.

After so many years of working on linear-based games that task players with moving through the story one mission at a time, it makes sense that for a project as big as this, that the developers would decide to go big with the ambition and take the chance to make an open-world project.

Advertisement

This was understandably a big undertaking by the two teams, but from what we have seen from the numerous trailers, it will definitely be worth it. The game looks to be a completely new experience for players to enjoy as they explore this new period in Japanese history that hasn’t been properly explored yet by gamers.

With a change from linear-based gameplay to open-world gameplay, the developers have prioritised quality over anything else, ensuring that the quality of Rise of the Ronin is up to the high standards that their other titles are known for.

What do you think about the Rise of the Ronin being compared to the Ghost of Tsushima? Are you excited to explore this new open-world from Team Ninja and Koei Tecmo? Let us know in the comments below what you think!

Advertisement
Avatar

Written by Liam Magee

Articles Published: 477

Liam is a writer who loves to spend his time gaming, streaming, playing board games, and just talking about games in general. He will play pretty much any game you put in front of him, but he absolutely loves soul-like games the most, or anything story-driven.