“If it’s just RNG then no”: Assassin’s Creed Shadows Debuts 1 Feature That’ll Frustrate As Many as it Pleases in its Current Form

'We’ve had it before in another game'

Assassin's Creed Shadows

SUMMARY

  • Assassin's Creed Shadows will feature failed assassination attempts.
  • This has fans questioning whether it is tied to an RNG or is there more to it.
  • Fans are divided on the feature as some think it adds strategic depth while some will turn it off at the start, if given the option.
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Assassin’s Creed Shadows is the latest instalment in Ubisoft’s long-running franchise that has significantly influenced the gaming world. Since its inception, the series has been recognized for its rich stories, precise historical settings, and gameplay innovations. 

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Assassin’s Creed Shadows continues on this trajectory as it brings a new twist to the game, but iconic assassinations are still the core of the game. However, it turns out that assassination attempts can go wrong in the upcoming title.

Fans are already questioning how the entire mechanism will work and whether it is determined by a random number generator or if there is more to it.

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Failed Assassinations in Assassin’s Creed Games Are Not New 

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Failed assassinations are not a completely new concept in Assassin’s Creed. However, the way these failures happen is handled differently in every instalment so far. Early games, like the first title, relied heavily on parkour puzzles a player had to solve to get to the assassination points. 

This was the key to success, but the execution boiled down to a simple button press at close range, triggering a pre-determined animation. 

Nevertheless, almost everything changed since the early games, including a non-linear approach, different enemy designs, and even a leveling system that would prevent players from attacking opponents too early and who are too powerful. 

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Assassin’s Creed Shadows might take a similar approach to failed air assassinations seen in Assassin’s Creed IV: Black Flag, in which air assassinations could fail if enemies were already aware of the player’s presence.

The success of these moves was often indicated by the enemy’s awareness meter. If it had already flashed white, the assassination would have failed. This made timing and stealth even more critical. 

Naoe is a True Assassin in the Assassin’s Creed Shadows

Assassin's Creed Shadows Naoe standing on a platform
Assassin’s Creed Shadows while it features two protagonists only one is the true assassin. | Credit: Ubisoft

A video shows Naoe fail a stealth kill from the air as the enemy deflects her attack and fans have a few questions on the matter, while also expressing divided opinions. 

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One fan wonders if it is all tied to a random number generator and states that if so, they are not in favor of failed assassinations in Shadows.

Another fan said they never liked the failed assassinations and would turn off the feature if given the option.

More fans share this sentiment, with one saying it defeats the purpose of playing as an assassin. 

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Nevertheless, not everyone hates it, as some feel it adds strategic depth to the game. Another player said they liked it because the enemy Naoe was attacking in the first place was too big for her to achieve such an easy kill. 

Despite many controversies Assassin’s Creed Shadows faced, the innovations and similarities to older games this one brings will certainly make it a hit. 

Whether how failed assassinations happen and are handled by players remains to be seen when the game is released or in another leaked video. 

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What are your thoughts on the Naoe failed attempt? Is this a good or bad direction for Ubisoft and the series? Let us know in the comments below.

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Written by Nikola Pajtic

Articles Published: 72

Nikola is an avid gamer and a pop culture buff. When he is not writing, he is either playing Final Fantasy, thinking about what Lovecraft stories can be adapted into film or video game, and watching new Doctor Who episodes.