“I did not take a no for a no”: If Not for 1 Stubborn Dev, Ubisoft’s Splinter Cell Would Have Been Very Different, and the Immersion Would Have Been All But Lost

This popular franchise almost ended up being completely different.

ubisoft, splinter cell

SUMMARY

  • Splinter Cell nearly made a decision that would have cost it dearly.
  • Ubisoft nearly discarded sound management in the game, stripping away its stealth essence.
  • The team reminisces about the game's development process and reveals some secrets.
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Ubisoft completely forgot about Splinter Cell, a once highly popular franchise. These games, starring Sam Fisher, were quite innovative in terms of stealth mechanics. 

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The original team and sound designer revealed in a recent article that they nearly abandoned several mechanics, a decision that would have fundamentally altered the game’s identity. Apparently, the studio was on the verge of discarding the way sound influenced the protagonist’s discovery, thereby affecting one of the game’s primary features.

Ubisoft Almost Made Splinter Cell Something Entirely Different

Splinter Cell almost ended up being something completely different.
Splinter Cell almost ended up being something completely different. Image via Ubisoft.

Splinter Cell, one of Tom Clancy’s most beloved franchises, hasn’t released a new game in over a decade. Fans constantly ask the developer to remake this beloved saga for stealth genre lovers. Starring Sam Fisher, according to a recent interview, this game almost ended up being something entirely different, and it wouldn’t have been the success that it was for Ubisoft. Stealth fans love this franchise.

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In an interview, one of the main figures behind the first game of this saga confessed that the studio almost prevented it from being what it ultimately became upon release. This executive stated that he had to fight hard to include the game’s sound mechanics, which were expensive at the time. These features are now practically fundamental to any contemporary stealth game.

A Game That Desperately Needs a Remake

Ubisoft did the right choice.
Ubisoft did the right choice. Image via Ubisoft.

Splinter Cell ended up being a fantastic title, thanks to one of the game’s sound department heads. Fabien Noel said, “I was aggressive, but I did not take a no for a no, sound is important; it is part of the immersion.” Noel also worked with the actor who played Fisher, Michael Ironside, who later fell in love with this character and constantly asked the studio for a new game that involved this iconic character.

The game would have changed completely without the studio’s excellent sound work, and it probably wouldn’t have been the premier stealth experience it was. For over a decade, fans have been eagerly anticipating Ubisoft’s announcement of a new title in the saga.

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The company has confirmed that they are working on a remake, but they haven’t shown anything yet. Compared to other Tom Clancy franchises, this could truly be a success for the studio.

The company is entirely focused on releasing the upcoming Star Wars Outlaws and Assassin’s Creed Shadows, which will be released this year and are likely to be quite successful in terms of sales.

However, beyond these projects, the company has not revealed any future projects for the coming years that are notable or relevant in any sense. Even several titles are still in limbo, like Beyond Good & Evil 2.

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What are your thoughts on this revelation? Let us know in the comments!

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Written by Lucas Lapetina

Articles Published: 669

I'm a big fan of movies and videogames in general. I really love Pokémon and Godzilla. One of my favorite games is The Last of Us, Part II. A compelling and well-written story is always welcome.