Starfield fans, some exciting news has just emerged for all you space-faring adventurers eagerly waiting for the next big update for Bethesda’s sci-fi open-world RPG.
In a recent interview, Todd Howard, the director and executive producer at Bethesda Game Studios, dropped some interesting hints about what’s in store for players in an update that’s coming in the next few days, completely separate from the Shattered Space DLC.
Get Ready to Customize Your Ship in Starfield Upcoming Update
Howard didn’t spill all the beans during the Kinda Funny Games interview, but he did tell viewers there’s an update coming in a few days that’s different from the much-anticipated Shattered Space DLC releasing later this fall.
He hinted that the update will feature shipbuilding features and city maps, some of the things that players have been asking for since the start.
These additions will hopefully introduce more depth, immersion, and life into the game and give players additional things to do.
But wait, that’s not everything. Howard also hinted that there are a lot of other enhancements the team is working on to introduce into the game, including new display modes on console, additional gameplay options, and some other surprises that are yet to be revealed.
It’s not confirmed whether these features will be part of the imminent update or reserved for the DLC, but when they get here, they’ll be welcomed with open arms.
Todd Howard on How ‘The Space Game’ Fits Into Bethesda’s Vision
During the interview, Howard spoke about how Bethesda views player freedom and agency, a major aspect of the studio’s open-world titles and one of the biggest reasons why series like Fallout and The Elder Scrolls are still so beloved and actively played today, despite some of these titles being one or two decades old.
He passionately about the importance of empowering players to plan their own adventures, create their own characters, and explore the game’s vast universe at their own pace.
For Howard and his team, the essence of a “Bethesda Game” lies in this sense of freedom and exploration.
It’s about giving players the tools they need to forge their own path, whether that means doing a bunch of quests, building sprawling cities, or simply taking in the breathtaking views of the environment.
Of course, with freedom comes the occasional hiccup. Howard acknowledged that open-world games like Starfield inevitably come with their fair share of “jank“—this ranges from silly visual bugs to quest-breaking stuff (think ‘Blood on the Ice’ from Skyrim).
Howard mentions silly minor quirks are part of the experience, and the team isn’t too concerned about fixing them. Game-breaking stuff, however, is something they’d want to work on.
Do you think Bethesda is following this mantra? Why or why not? Let us know your thoughts in the comments below.