Hidetaka Miyazaki Looks to Have ‘Stolen’ 1 Bloodborne Moment and Feature to Better Shadow of the Erdtree, and It Could Open the Door to 1 Popular Theory

Finding St. Trina in Shadow of the Erdtree might require following the way of the Hunter.

Bloodborne and Shadow of the Erdtree

SUMMARY

  • The Shadow of the Erdtree launch trailer had a scene that could be a callback to Bloodborne.
  • In this scene, the Tarnished falls asleep after interacting with what may be a statue of St. Trina.
  • This could reference interacting with Micolash in Bloodborne and hints at dream sequences in the Elden Ring DLC.
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The Shadow of the Erdtree launch trailer was the icing on top of a multilayer cake that has been on display for several months. With Elden Ring fans finally able to sink their teeth into the DLC, we can expect many of the community’s questions to be answered soon.

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While Hidetaka Miyazaki has created a new realm for fans to explore, that doesn’t mean the game is entirely divorced from its predecessors. One scene harkens back to a specific title from the studio that may further emphasize a popular theory regarding game’s endings.

Shadow of the Erdtree Reveals Hints to Previous FromSoftware Title in Trailer

Does Shadow of the Erdtree have Bloodborne-esque dream sequences?
Does Shadow of the Erdtree have Bloodborne-esque dream sequences?

Hidetaka Miyazaki is no stranger to references from his previous work on new projects. There are some long-standing references, such as the Moonlight Greatsword, which has appeared in several FromSoftware games. Items and even enemies have endured across his titles, and they often form a connecting thread.

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One such instance was revealed in the DLC launch trailer, and it may hint at some dimension-hopping instances. At the 1:20 mark, we see the Tarnished kneeling in front of a statue that is about the size of a child. Upon touching the statue, the Tarnished appears to fall asleep. We say this due to the heavy implications of who the statue may be.

Miyazaki has stated that St. Trina, another enigmatic figure from the base game, will feature in the DLC, and we will learn more about them. The statue could very well be that of St. Trina, as they are surrounded by what appear to be Trina’s Lily flowers and have the purple hue associated with them. Even St. Trina’s Torch and Sleeping Pots exude a similar hue, and all of them are used to apply the sleep status effect.

This is similar to how the Hunter in Bloodborne invades Micolash’s dream. He too touches an inert body, only to be transported to the nightmare and fight Micolash. We may have a similar sequence where we are transported to another plane of reality to find or interact with St. Trina.

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Elden Ring Could Have Spawned All FromSoftware Games

Will the Land of Shadow bring a new ending?
Will the Land of Shadow bring a new ending?

Hidetaka Miyazaki’s games have always offered the player freedom to choose the ending they wish to experience. There are rarely any defined “good” endings, with each outcome offering a morally ambiguous result. But the endings of Elden Ring are a bit special, as some fans have theorized that the different conclusions could herald the spawning event for each of the studios’ games.

The Age of Frenzied Flame ending is said to have created the world of Dark Souls and the Age of Stars ending is said to have brought the various Outer Gods and creatures we encounter in Bloodborne. The Age of the Duskborn ending is said to be linked to Demon’s Souls, but it has also been linked to Sekiro.

Miyazaki has previously confirmed that the ending of the DLC will have no bearing on the base game. But we may get a seventh ending that is reportedly an Age of Slumber and could be connected to St. Trina.

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Do you believe there will be dream sequences in the DLC? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 347

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.