Starfield was released on 6 September 2023. But even after its release, the hype surrounding the game remains the same as it was a few months back. The gaming fandom is busy exploring all the planets of the video game. Even if they are busy, they love the feeling since it is a game that they have been waiting for a long time. Not only the gaming fandom, but Todd Howard, the director of Starfield, also spends his time playing the game.
Recently, Todd Howard revealed a fascinating fact about Starfield. For some, it was great news, while others believed that this revelation could kill the hype of Starfield. Todd Howard said that Starfield had more complex features for space travel, but it was cut down so that everyone could enjoy the game.
Todd Howard On Cutting Spacesuit Functions While Planetary Traveling
Recently, Todd Howard was interviewed during a podcast held by AIAS Game Maker’s Notebook Podcast. During the interview, Howard mentioned that the environmental damage during the planetary traveling was cut down to benefit the players. He said, “The way the environmental damage works in the game on planets and on your suit, you have resistances to certain types of atmosphere effects, whether that’s radiation or thermal, etc. And that was a pretty complex system, actually. It was very punitive, where you get these afflictions.”
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Having played Starfield, Todd Howard said that he has traveled over 200 planets with extreme conditions. Yet the only damage that he suffered was a lung disease. It is odd to think that he traveled to so many dangerous climates, but he suffered from only one illness from which he recovered pretty soon. Initially, this was not supposed to happen since traveling planets was a much more complex process.
The different space suits that are available in the game serve different purposes. Each planet required a certain spacesuit, which would minimize the complexities of traveling to that planet. Some are protected from radiation, some from freezing temperatures, and others from hot climates. But now, the spacesuits have been reduced to a collection.
Why Did Todd Howard Reduced Planet Complexities In Starfield?
Todd Howard had a specific reason for cutting down such a complex structure. He said, “We hit a point where we’re [fine] tuning it, and you’re having to heal those [afflictions]. And what we did at the end of the day, it was a complicated system for players to understand, we just nerfed the hell out of it.” The idea of a planetary survival system was run through Bethesda Game Studios. But they did not like the idea. So they decided it was better to decrease such complexities.
Hardcore gamers believe that the complexities should have been in the game to get a better and more enduring experience. However, the majority of the gaming fanbase believes that Bethesda and Howard did a great job of toning it down. Now, more players can play it without rushing their characters to the doctors every time they visit a new planet.
Other games by Bethesda, Skyrim, and Fallout 4 have a survival system. Few people believe that the complexities would make Starfield a great survival game. Todd Howard said that there may be a survival mode in Starfield in the distant future. Starfield may follow Skyrim and Fallout 4 in that matter. But for now, there is no news of any survival mode.