Each one of FromSoftware and Hidetaka Miyazaki’s games is pretty hard for any gamer. And without a doubt, this difficulty is what attracts most gamers to these games. Most of the fans know this long journey started back in 2009 with a game called Demon’s Souls. A soulslike game, pure at heart, gives gamers the kind of challenge they have never experienced before.
It was not much of a success initially, but it became a cult hit eventually. Many suggested that this game never got the success it deserved. Maybe that’s why Sony gave this game another chance and tasked Bluepoint to develop a remake exclusively for the PlayStation 5 console. While it was a brilliant remake, developer Bluepoint also added a bunch of new things to it, but one of those was something called the Fractured Mode.
Demon’s Souls Remake’s fractured mode makes a difficult game even more difficult
In Dark Souls, Bloodborne, or any other game that FromSoftware made post-Demon’s Souls, the boss fights are pretty straightforward. Players need to just know the attack pattern of the boss and wait for their chance to hit back.
While having a powerful weapon works wonders, having some buffs, such as fire damage, increased strength, and armor with better poise, works even better. Players can still take care of most of those bosses without much fuss as long as they get into the technique of it all.
Demon’s Souls, on the other hand, gave gamers some tricks; those tricks became a trailblazer for most bosses fans saw in later games from FromSoftware. The Tower Knight was much easier when players killed the archers first, The Adjudicator required players to hit his wound.
But how does one make such a game that its developers were expecting to fail even better when they are tasked with bringing it to a newer, more modern audience? Give it a brand-new game mode. A mode that flipped everything, changed enemy positions, and such.
No matter how many times one has played the game, they will find themselves struggling with this map. This is exactly what the game’s creative director, Gavin Moore, said.
“Fractured Mode is basically the Fractured World and it’s a mirror mode. And actually, that’s challenging because you reverse the map.”
Those bosses remain the same, as do their gimmicks, but everything else changes. Players have to forgo their learning. They have to change how they look at combat too. Every battle would feel fresh, and every attack would be surprising.
This greatly increased the replay value of Demon’s Souls. No doubt, Bluepoint did an incredible job with this remake.
Demon’s Souls Remake was much more than just the Fractured Mode
While many see Fractured Mode as a brilliant new addition to the game, there’s much more that the Demon’s Souls remake brings to the table. The most noticeable enhancement was without a doubt in its visuals. Enhanced textures, lighting, and animations that make use of the PlayStation 5’s capabilities.
The performance mode allowed gamers to play the game at 60 FPS for the first time ever. That too, with such stunning visuals at 1440P. On the other hand, its cinematic mode ran the game at 30 FPS but targeted 4K resolution and made the game look even better.
It’s hard to imagine anyone making such good-looking soulslike anytime soon. And this is the reason why many fans all over the world literally fantasize about Bluepoint making a remake of Bloodborne. As everyone knows, if they ever did, they would just hit the home run with it.