“Even the ‘we’re sorry’ has a bill attached”: The First Descendant’s Compensation to Players is Proving to Be More Controversial than the Original Issues

Nexon Games wants The First Descendant fans to wipe their tears with a dollar bill.

the first descendant

SUMMARY

  • The First Descendant fans have been facing major issues since the game's launch on July 2, 2024.
  • To compensate for the gameplay experience of fans, Nexon Games has decided to give away free rewards.
  • After taking a closer look at those rewards, fans are considering that those rewards were actually not free.
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A new third-person shooter is in the gaming arena, The First Descendant. This Nexon game was recently released on July 2, 2024, on PlayStation 5 and 4, Xbox One X/S, and Steam. The game has gained so much popularity that it has dethroned Elden Ring as Steam’s top seller.

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However, the game stumbled badly after its release due to some critical bugs and overpriced microtransactions, whereas its counterparts are way cheaper. Nexon Games later came up with a fix to compensate for the initial gaming express, although fans absolutely disliked this approach.

The First Descendant Compensation Isn’t Really Compensating

The First Descendant combat
The First Descendant free rewards are not exactly free. | Credit: Nexon Games.

After facing a series of issues since the launch of this game, Nexon Games has come up with several compensations, like gold, XP, and Kyper Shads for three days, along with boosted XP for weapon masteries and two matte red paints.

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“compensation” is a item you have to pay to use.
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However, there is a catch. The red paint they are giving as compensation can’t be used unless and until you buy a skin for your weapon. You first need to have a skin to change the color of weapons, as the colors of base weapons and their descendants can’t be changed.

The fan’s one line well and truly sums up the situation, “I want to like this game, but even the “we’re sorry” has a bill attached to it.” The game has already been criticized for being way too pricy for microtransactions as compared to other games of this genre, like Warframe.

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For example, it will take around $30 to expand their mod capacity in the game, whereas in Warframe, you will need just $1.5. So, it’s twenty times more.

Issues That The First Descendant Faced

The First Descendant was off to a rocky start.
The First Descendant was off to a rocky start. | Credit: Nexon Games.

The First Descendant faced a lot of issues following its launch. Players with Windows PCs faced major complications as the game crashed many times as it conflicted with the pre-existing antivirus software on the computer.

On the other hand, a large number of players reported that despite having compatible rigs, they were facing massive frame drops, especially while exploring Kingston. This scenario was more common on the PlayStation 5, despite being in Performance Mode.

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Another issue the player faced was the delay in receiving caliber (in-game credits) in the game despite buying from the in-game store for a while. Although those were credited later, some fans didn’t even receive their rewards for participating in the beta. They also didn’t get the free PlayStation Plus pack even after redeeming it on PSN.

But the main issue was and is the highly-priced microtransaction of the game. Every aspect, be it characters, cosmetics, gear, or speed-up bonuses, was overpriced for a game. For example, you have to spend $3,000 to own the ultimate form of Bunny, the poster character of the game. And this much in-game currency costs a whopping $70.

The journey of The First Descendant has been a roller coaster ride. What’s your opinion on this game? Let us know in the comment box.

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Written by Nilendu Brahma

Articles Published: 188

I'm Nilendu Brahma, a gaming aficionado who's carved a niche in esports and FPS journalism. With stints at GosuGamers and EssentiallySports under my belt, I've honed my craft in delivering top-notch coverage of titles like Call of Duty and Valorant. My passion for gaming traces back to my childhood, fueling my drive to delve deep into the virtual worlds I love. Armed with a Bachelor's in English Literature, I infuse my writing with a unique blend of literary finesse and gaming expertise. Currently, I'm weaving captivating narratives for FandomWire, captivating readers with every word.