“Do not add vote to kick…”: The First Descendant Players Want a Warframe-esque System Implemented ASAP

It didn't take too long for toxicity to hit The First Descendant, and it needs to deal with it ASAP.

the first descendant

SUMMARY

  • The vote-to-kick system can promote toxicity by letting people remove others for silly reasons.
  • Implementing an AFK check system like Warframe’s could reduce intentional AFK-ing.
  • Players suggest adding mobs to attack AFK players or using an AFK timer with potential toggles for flexibility.
Show More
Featured Video

The First Descendant is a new third-person looter shooter from NEXON. The game can be played in both single-player and up to four-person co-op.

Advertisement

Despite its mixed reviews on Steam, it’s created quite the player base for itself. Being so early into its lifespan, though, it’s got some issues that need polishing, and players haven’t hesitated to point them out immediately.

The First Descendant Needs This System to Suppress Toxicity

An in-game screenshot of The First Descendant.
The First Descendant needs a better way of dealing with toxicity. | Image Credit: NEXON

Like all other multiplayer games, The First Descendant has already been hit by trolls and rude players who make it their job to be a menace in missions. Every game has its way of dealing with this problem, and NEXON’s title uses a Vote-to-Kick system to let people decide if they want to remove someone from the match or not.

Advertisement
Dear TFD devs, DO NOT add Vote to Kick, add AFK checks instead.
byu/Relative_Brain415 inTheFirstDescendant

However, this system isn’t enough for the game, as one Redditor exactly describes why. The vote-to-kick system makes it quite easy to promote toxicity instead of quelling it. You could be kicked out simply for not having the meta build or min-maxing whatever you have.

OP suggests that The First Descendant instead adopt a system like Warframe‘s, which is pretty simple. Essentially, players will be punished for AFK-ing as enemies will swarm them.

To implement this in NEXON’s game, OP says to add a mob that will spawn and attack players that are a certain distance away from the team and force them to move and play. This mob will continue to spawn until the player is in range of the rest of the team.

Advertisement

This System Might Be the Solution to Everyone’s Problems

An in-game screenshot of The First Descendant.
Should there be exceptions to this new system? | Image Credit: NEXON

While it would need some tweaks, there’s a great idea at its core. Punishing people intentionally AFK-ing in matches to mess up their teammates could greatly reduce how often it happens.

Other players chimed in, and the reception to OP’s general sentiment seemed pretty positive. A few pitched their ideas as well.

Comment
byu/Relative_Brain415 from discussion
inTheFirstDescendant

One user suggested that an AFK timer be implemented, but it would be easy to get around it by just moving after x number of minutes.

Advertisement
Comment
byu/Relative_Brain415 from discussion
inTheFirstDescendant

Another player liked the idea but felt it would be best to make it a toggle so that friends could boost other friends without issue.

Comment
byu/Relative_Brain415 from discussion
inTheFirstDescendant

The problems OP described in their post are very much the reality of many Helldivers 2 players currently.

Players tend to get kicked right before the mission rewards can be claimed, which is no doubt extremely frustrating to experience.

Advertisement

If you’ve played similar games, what do you think is the solution to problems like these? Particulary, what can The First Descendant to do prevent them? Let us know in the comments below!

Avatar

Written by Vibha Hegde

Articles Published: 386

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.