The First Descendant is a new third-person looter shooter from NEXON. The game can be played in both single-player and up to four-person co-op.
Despite its mixed reviews on Steam, it’s created quite the player base for itself. Being so early into its lifespan, though, it’s got some issues that need polishing, and players haven’t hesitated to point them out immediately.
The First Descendant Needs This System to Suppress Toxicity
![An in-game screenshot of The First Descendant.](https://fwmedia.fandomwire.com/wp-content/uploads/2024/07/11053116/the-first-descendant-3-1-1024x576.jpg)
Like all other multiplayer games, The First Descendant has already been hit by trolls and rude players who make it their job to be a menace in missions. Every game has its way of dealing with this problem, and NEXON’s title uses a Vote-to-Kick system to let people decide if they want to remove someone from the match or not.
Dear TFD devs, DO NOT add Vote to Kick, add AFK checks instead.
byu/Relative_Brain415 inTheFirstDescendant
However, this system isn’t enough for the game, as one Redditor exactly describes why. The vote-to-kick system makes it quite easy to promote toxicity instead of quelling it. You could be kicked out simply for not having the meta build or min-maxing whatever you have.
OP suggests that The First Descendant instead adopt a system like Warframe‘s, which is pretty simple. Essentially, players will be punished for AFK-ing as enemies will swarm them.
To implement this in NEXON’s game, OP says to add a mob that will spawn and attack players that are a certain distance away from the team and force them to move and play. This mob will continue to spawn until the player is in range of the rest of the team.
This System Might Be the Solution to Everyone’s Problems
![An in-game screenshot of The First Descendant.](https://fwmedia.fandomwire.com/wp-content/uploads/2024/07/11053106/the-first-descendant-2-4-1024x576.jpg)
While it would need some tweaks, there’s a great idea at its core. Punishing people intentionally AFK-ing in matches to mess up their teammates could greatly reduce how often it happens.
Other players chimed in, and the reception to OP’s general sentiment seemed pretty positive. A few pitched their ideas as well.
Comment
byu/Relative_Brain415 from discussion
inTheFirstDescendant
One user suggested that an AFK timer be implemented, but it would be easy to get around it by just moving after x number of minutes.
Comment
byu/Relative_Brain415 from discussion
inTheFirstDescendant
Another player liked the idea but felt it would be best to make it a toggle so that friends could boost other friends without issue.
Comment
byu/Relative_Brain415 from discussion
inTheFirstDescendant
The problems OP described in their post are very much the reality of many Helldivers 2 players currently.
Players tend to get kicked right before the mission rewards can be claimed, which is no doubt extremely frustrating to experience.
If you’ve played similar games, what do you think is the solution to problems like these? Particulary, what can The First Descendant to do prevent them? Let us know in the comments below!