The First Descendant’s Microtransactions are Bad, But 1 Other Mechanic is Really Getting Torn Apart: “This s**t is like playing a PowerPoint with a spreadsheet embedded”

While you play The First Descendant, you will focus more on the bullets you have left, rather than the enemy right in front of you.

The First Descendant

SUMMARY

  • The UI of The First Descendant has not impressed the fans at all.
  • With all the HUDs hovering over the main game screen, it's pretty hard to concentrate on the game.
  • In Ubisoft titles, you get the liberty to hide unnecessary HUDs of your choice.
Show More
Featured Video

The gaming world is hyped up with The First Descendant. This free-to-play looter shooter title was released on July 2, 2024, on Steam, PlayStation 4 and 5, and Xbox Series X and S. Despite huge anticipation from the beginning, the game has stumbled many times since its launch.

Advertisement

The first reason for this game’s bad start is due to its hugely priced microtransactions, which are way more expensive than their counterparts. Now people complain that the game’s UI and gameplay are of pretty low standard.

Fans Are Not Liking the UI of the First Descendant

The First Descendant's fighting a boss called the Executioner.
The First Descendant main game screen is overcrowded with HUDs. | Credit: Nexon Games.

Despite early shambles, the fans have liked the visuals and the gameplay of the title pretty much. However, there was dissatisfaction from the fans regarding the UI of the game. This is exactly what a fan has stated on Twitter.

Advertisement

He asked the gaming community to stop criticizing other Ubisoft games. Because, as per him, this new third-person co-op RPG from Nexon Games is like “playing a PowerPoint with a spreadsheet embedded.”

According to this fan, the HUDs look a bit cluttered and overnumbered on the game screen. These HUDs are all over the place, and you can hardly focus on the game. For example, weapon information like the number of bullets left, etc. is located exactly near the crosshair, which can be a serious disturbing element while fighting enemies. At least Ubisoft titles let you turn off HUDs according to your preference, unlike The First Descendant.

Advertisement

Looking at the gameplay of this title, the UI, or HUDs, haven’t been on the same level as the visuals. The HUDs are more flat, without any significant textures, and look a bit cartoonish.

The First Descendant Microtransactions Might Be too Expensive for Players

Lepic fighting two enemies in The First Descendant.
The First Descendant microtransactions are too costly. | Credit: Nexon Games

Despite being a Warfame-esque game, the new Nexon title will put a heavy blow on your pockets, way more than Warfame and any other games in this category. For example, players are able to use real money to expand their mod capacity.

The same goes for Warfame and The First Descendant. In the former, it will cost around a mere $1.5 to do it, whereas in the latter, you will need to spend $30. So, that is twenty times more in microtransactions.

Advertisement

The First Descendant is 20 times more expensive than Warfame
byu/goompas inTheFirstDescendant

The characters in the games are called Descendants and can be purchased via real-world money, but the in-game credit, Caliber, comes in a bundle, which costs just under a new character. That’s why players are buying bundles forcefully, which leaves them with residual calibers after buying a new character. For buying calibers, you can only opt for using real-world money or buying the battlepass instead.

Although you can get Descendants by grinding for hours on the game, you can save your time by buying an Ultimate Descendant to get a new character with better stats and exclusive skins. However, this costs a hefty $55 for just one, and there are already 5 ultimate characters in the game.

Advertisement

What’s your opinion on The First Descendant? Let us know your view on the game in the comment section.

Avatar

Written by Nilendu Brahma

Articles Published: 188

I'm Nilendu Brahma, a gaming aficionado who's carved a niche in esports and FPS journalism. With stints at GosuGamers and EssentiallySports under my belt, I've honed my craft in delivering top-notch coverage of titles like Call of Duty and Valorant. My passion for gaming traces back to my childhood, fueling my drive to delve deep into the virtual worlds I love. Armed with a Bachelor's in English Literature, I infuse my writing with a unique blend of literary finesse and gaming expertise. Currently, I'm weaving captivating narratives for FandomWire, captivating readers with every word.