“These Devs are Based as Hell”: Instead of Punishing Us, The First Descendant Devs Promise to ‘Learn and Grow’ From Players Who Exploit the Mechanics

How The First Descendant's devs turned exploits into engagement.

The Last Descendant

SUMMARY

  • Devs earn praise for addressing a gameplay exploit with understanding and improvements rather than punishment.
  • Nexon’s latest update enhances Void Shard missions based on player feedback, increasing rewards and transparency.
  • The devs’ open communication and proactive changes foster trust and respect within the gaming community.
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The developers of The First Descendant are earning high praise for a move that was quite unprecedented. They’ve addressed player grievances with a level of engagement that has left the gaming community pleasantly surprised.

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This comes at a time and space when many video game companies face criticism for their lack of compassion and slow response to issues. Nexon’s developers, however, are proving to be an exception.

Their latest update focuses on player feedback and improving the gameplay experience.

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Transparency Is The Key in The First Descendent

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7 days to die
7 days to die
7 days to die’s 1.0 release

The recent update includes several significant changes to “Void Shard” missions.

These devs are actually based as hell. Why cant the whole gaming industry be more like this ? Transparency and actually listening to the communitys feedback and acting upon it on a reasonable timeline is something that is absolutely lacking from other companies and i DID NOT expect this from nexon
byu/Numroth inTheFirstDescendant

These changes were implemented after the developers discovered and addressed an exploit within the game. Players had found a gateway to repeatedly complete Void Fusion Reactor missions without consuming any Shards, effectively bypassing a key gameplay mechanic.

Instead of simply penalizing players for exploiting this glitch, the developers took a more thoughtful approach. Players have repeatedly questioned the mindsets of the devs of 7 Days to Die.

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They sought to understand why players were driven to use the exploit, recognizing that the transition from shard farming to participating in Void Fusion Reactor missions was cumbersome and tedious. By increasing the rewards and making the process more transparent, they aimed to create a more engaging and fair experience for all players.

Proactive Improvements Based on Player Feedback

The opening scene of 7 Days to Die.
Could this update turn it around for 7 Days to Die? | Image credits: The Fun Pimps

The developers have made sure to communicate these changes clearly to the player community. They provided a detailed explanation of the issue, the reasons behind the fix, and the steps they are taking to enhance the overall gameplay experience. A new bug is making players invincible in 7 Days to Die.

This level of openness is rare in the gaming industry, where developers often make changes without sufficient explanation. Nexon’s approach to keeping players in the loop has been met with widespread approval and appreciation.

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Rather than punishing players for exploiting this glitch, the developers have increased the amount of “Void Shards” obtained and improved the farming process to make it more user-friendly. 

By promising to ‘learn and grow’ from player actions, they have fostered a sense of trust and respect among their players. This level of engagement and responsiveness is not just commendable but serves as a model for other developers to follow.

First Descendant’s developers have set a high standard for how game companies should interact with their communities. Their approach to addressing issues with transparency and a genuine desire to improve the player experience stands in stark contrast to the punitive measures often seen in the industry. 

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What are your thoughts about the upgrades rolled out by the devs of The First Descendant? Let us know your thoughts in the comments below.

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Written by Arkaneel Khan

Articles Published: 175

I travel. I game. I write. In no strict order.

The single biggest lie told all around is, "It isn't that simple." It is simple, everything is. And that is what I emulate in my writing. No unnecessary jargons and no flamboyant flourish. Just what's needed to get your imagination going. After all mind has no limit, unlike the written word.