“They Designed What They Wanted”: Bethesda Boss Blasts Troll for Questioning Developers’ Professionalism Following Title Screen Controversy

Bethesda Boss Blasts Troll for Questioning Developers' Professionalism Following Title Screen Controversy
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Starfield has been Bethesda’s most highly anticipated RPG for the past few years now. The game’s also been at the center of a lot of attention for both good and bad opinions based on all the teasers, trailers, and everything in between. An unlikely debate surrounding the game has been about Starfield‘s start screen design. Fans and critics seem to be debating the significance of the game’s start screen.

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Bethesda’s Head of Publishing Pete Hines has also made his voice quite clear and shut down the former Blizzard Dev for raising the rather unnecessary debate. As the game gets closer to the final release, there are also some intriguing new details about the game’s features and achievements.

Also Read: The Starfield Achievement List has Leaked and it Looks Like a Fun One

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From One Dev To Another, The Debate Seems Rather Unnecessary

A Screengrab of Starfield's Menu Screen
A Screengrab of Starfield’s Menu Screen. Source: Twitter/Grummz

The debate about Bethesda’s Starfield having a rather dull start screen was initiated by former Blizzard Developer Mark Kern. Mark tweeted a screengrab from Starfield‘s start screen, tweeting “the physiognomy of start screens”. He further mentions how the “start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work”.

https://twitter.com/Grummz/status/1692944018051641516

It’s what he says toward the end of the tweet that’s generated a lot of heat between Mark and Bethesda’s Senior Vice-President, Pete Hines who responded passionately. Mark had mentioned that the simplistic start screen of the highly anticipated, big-budget game, shows “hasty shipping deadlines by a passionate team overworked, or a team that didn’t care.”

Also Read: Exciting Starfield Info Dump makes it Sound Like a 2023 GotY Certainty

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Pete mentions how the comment was unnecessary and how being a Developer himself, Mark should have known how it sounds quite unprofessional to call out fellow Devs and question their integrity.

https://twitter.com/DCDeacon/status/1693253453642928477?s=20

Pete responded with how he’s not fazed about Mark having an opinion but drew a line when Mark questioned if Starfield‘s Devs didn’t “care” about the flagship game from Bethesda. Pete mentioned how Mark being a Dev himself, his questions sounded rather “unprofessional” and that the menu and the start screen were one of the first things the team had settled on.

Pete’s responses were appreciated by others as most responses to his post were in support of him.

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https://twitter.com/xJohnWolfx/status/1693264611930247204?s=20

https://twitter.com/BrightOmeg99/status/1693271893585891410?s=20

As Starfield‘s release gets closer a lot of details have come out in terms of the game’s requirements and storage space needed for the two editions.

Also Read: Not Fallout 4, Starfield’s Jail System Is Directly Copied from Another Iconic Bethesda Game

Bethesda’s Starfield – The Interstellar Odyssey Requires A Galactic Storage And Spec

A Screengrab from Bethesda's Upcoming Masterpiece, Starfield
A Screengrab from Bethesda’s Upcoming Masterpiece, Starfield

Amid all the discourse, impatience, and hype, additional details about Starfield‘s gameplay have now helped shift the focus back to the game. As with every game, Starfield‘s achievement list has also leaked, and offers a glimpse into the rewards and challenges players can expect. With more than 50 achievements, the list looks quite long but satisfying just like previous Bethesda titles. The list seems to cover key story moments, reaching specific levels, aligning with factions, and quite notably, visiting quite a lot of planets.

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As for the game’s technical specifications, Starfield has gone gold and preloads have already begun giving everyone an idea about the required storage space. On Microsoft’s Xbox Series X/S consoles, players require over 100 GB to pre-load the Standard Edition of the game. The Premium edition will require an additional 17GB, leading to 117.07 GB to be exact. The Premium Edition will also download the official soundtrack and the DLC pack titled, The Shattered Space Story Expansion, which will be playable upon release at a later date.

Gamers on Desktops would require the biggest chunk of space with the download size reaching close to 140GB. Pre-load availability on Steam will go Live on August 30th. Starfield releases later this year in the US on the 6th of September.

Source: Twitter

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Written by Ayoub Hassan Adur

Articles Published: 397

Ayoub Hassan Adur worked in the Translation Industry for more than a decade before turning to Content Writing. Ayoub loves Gaming and has also written news stories in the gaming industry for two other websites before joining FandomWire Gaming. Manchester United fan since the '90s.