“This was just the progression they knew they wanted to do”: Baldur’s Gate 3 Went All Out to Undo a Mistake Larian Did With Divinity: Original Sin 2

Dive into the revolutionary use of motion capture, bringing emotions and passion to every scene in Baldur's Gate 3.

Divinity: Original Sin 2 and Baldur's Gate 3

SUMMARY

  • Larian Studios evolved storytelling by transitioning from in-game narration in Divinity: Original Sin 2 to motion capture in Baldur's Gate 3.
  • Motion capture technology adds authenticity, bringing characters and their emotions to life in every scene.
  • Baldur's Gate 3 sets a new standard for RPG immersion, especially evident in its intimate romance sequences, crafted with cinematic precision.
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In the realm of RPG gaming, few titles hold as much prestige as Baldur’s Gate 3. The entire series has a rich history of immersive storytelling and intricate gameplay. In the game, players can enjoy their own unique story as decisions influence their journey. 

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However, even the most esteemed developers continuously want to evolve and learn from their past games. Larian Studios, the masterminds behind Divinity: Original Sin 2, took a step forward with Baldur’s Gate 3 by using motion capture technology for all the characters in the game.

Evolution of Storytelling: Motion Capture in Baldur’s Gate 3

After Baldur's Gate 3, the team at Larian have a lot to think about.
Larian Studio wanted to improve from its past title with Motion Capture. | Baldur’s Gate 3

In an interview, the Director of Animation at Larian Studio, Greg Lidstone discussed the leap the studio was taking with motion capture. In Divinity: Original Sin 2, Larian Studio used a narrator to explain the various cutscenes and guide the players through the story.

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However, with Baldur’s Gate 3, the studio decided not to limit the game’s potential with anything. They wanted to implement motion capture in every cutscene to immerse players in the game’s world like never before. Lidstone said: 

For Swen [Vincke, CEO] and the creative directors who were pushing this, this was just the progression they knew they wanted to do. They wanted to give the players more of a cinematic experience.

Prioritizing profits is not the way to go, says Vincke
Every cutscene in Baldur’s Gate 3 is now motion captured | Larian Studios

Even the mocap actors Josh Wichard and Saskia Allen emphasized that this approach allowed the team to convey subtle expressions that would have been impossible to achieve through traditional narration alone.

Larian Studio made sure that every gesture, glance, and interaction was crafted with passion to draw players deeper into the story. This will allow the players to forge a stronger connection between them and the characters they control.

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Crafting Cinematic Experiences: Larian’s Dedication to Detail

Larian's Baldur's Gate 3 won Game of the Year 2023.
Larian Studios committed to the innovation and delivered | Baldur’s Gate 3

Baldur’s Gate 3′s commitment to cinematic storytelling is shown in every aspect of the game. From the epic battles to the intricacies of personal relationships, no detail is overlooked by the studio. It’s a testament to the studios’ dedication to pushing the boundaries of the genre. 

The motion capture was a bold decision as it was the studio’s first time dealing with the technology. But they prevailed with the hard work and dedication to bring the new life to the game.

In the end, by embracing motion capture technology, Larian Studios has set a new standard for RPG storytelling. As players embark on their journey through the Forgotten Realms, they will be surprised by every scene, every emotion, and every choice that has been delicately crafted for them. 

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Written by Shubham Chaurasia

Articles Published: 185

Shubham is a tryhard gamer who loves to play and write about games/news. At first, writing was just a hobby but now its his profession. If he is not online lurking in Valorant or trying his luck in gacha games, you can find him binging on some anime series.