“Most ridiculous thing I’ve ever seen”: Bad gameplay or bad player? XDefiant is Causing Players to Leave in Droves and It Needs a Quick Fix

Can Ubisoft at least get this right?

XDefiant

SUMMARY

  • To say that XDefiant has had a rocky launch would be an understatement.
  • While the game's launch did get players attention, the bugs that followed have not made it any better.
  • The officials at Ubisoft have acknowledged these problems and are working towards improving the game.
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XDefiant players are frustrated with the game’s current state, with many considering leaving due to ongoing issues. One Reddit user expressed disbelief at the title’s gameplay flaws, which many other players agreed with. 

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Players are complaining about inconsistent hit detection and latency issues. The situation has even got players to quit the game out of sheer frustration. And you won’t believe what the official response has been.

Xdefiant’s Launch Has Been Creative, But Not Great

Poster from Ubisoft's game, XDefiant.
XDefiant is Ubisoft’s entry into competitive shooters. | Image Credit: Ubisoft

The core issue seems to be the game’s hit detection. Players are finding that their bullets often don’t register hits, even when they clearly hit their targets. This is made even worse when combined with the ping and latency issues.

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i think this is the most ridiculous thing i’ve ever seen in a video game
byu/coenlamont inXDefiant

Despite the game’s potential, many players feel let down by the persistent technical problems. One user compared XDefiant to Warface Breakout, another shooter that suffered from similar issues and ultimately failed.

In response to these widespread complaints, some players have already chosen to leave XDefiant, waiting for major updates before considering a return.

The combination of hit detection issues, netcode problems, and questionable engine choices has made the game a frustrating experience for players.

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Hit detection is AWFUL!
byu/dylanbarney23 inXDefiant

Unlike other successful first-person shooters like Call of Duty and Apex Legends, which were developed on engines specifically designed for that genre, XDefiant‘s engine was originally created for MMOs.

Comment
byu/sh4dowProwl3r from discussion
inXDefiant

Some have appreciated transparency from the developers, but others feel it highlights poor decision-making.

The decision to use an in-house engine rather than a proven shooter engine seems particularly baffling.

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The Official Response Hasn’t Instilled a Lot of Confidence in Players

Image from Ubisoft's XDefiant showing a player using a spiderbot in front of the FNYC.
With a rocky launch like this, XDefiant must make a big comeback. | Image Credit: Ubisoft

Mark Rubin, the game’s executive producer, has been transparent about the existence of these problems.

In a comment on X, he explained that building the necessary infrastructure for a shooter from scratch has resulted in numerous bugs and performance issues.

Despite these explanations, many players are not pleased. Rubin suggested that players move on if they can’t tolerate the bugs, a statement that has been met with mixed reactions.

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Rubin’s candid admissions about the game’s development challenges have done little to quell the growing discontent among the player base.

XDefiant‘s community is steadily declining because of these gameplay and technical issues. While developer transparency is a step in the right direction, it’s evident that big steps are necessary to retain and grow the player base.

Are you still playing XDefiant? Have you experienced issues with the game? Let us know in the comments!

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Written by Daniel Royte

Articles Published: 215

Daniel is a gamer through and through with a passion for gaming in his veins. His current adventures have taken him into the world of Elden Ring, Wuthering Waves, and Genshin Impact, amongst others.