“Star Wars GTA before GTA 6”: Star Wars Outlaws is Inspired by a Famous GTA Feature That Will Bring in the Death Troopers if Player Goes Rogue

Star Wars Outlaws is finally set to shake up the Star Wars formula.

star wars outlaws, gta 6

SUMMARY

  • Star Wars Outlaws will be the first open-world game in the franchise.
  • For its notoriety system, the game is taking heavy inspiration from GTA's Wanted system.
  • Star Wars Outlaws will tell a story different than the typical Jedi Origin or Rebels vs Empire.
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When DMA Design was developing the first Grand Theft Auto, the developers would come across a glitch that resulted in the police vehicles crashing into the player’s car instead of pulling them over. But instead of resolving this issue, creators David Jones and Mike Dailly decided to incorporate it into the game, thus giving rise to the Wanted system in the franchise.

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While GTA 6 is still a year away, as it won’t hit the shelves before the Fall of 2025, for fans, who want a GTA-type experience earlier, Star Wars Outlaws might’ve you covered.

Star Wars Outlaws to Incorporate Its Own Notoriety System

Key Vess Star Wars Outlaws
Star Wars Outlaws | Massive Entertainment

The decision to incorporate the wanted system into the game instead of fixing the bug turned out to be the right call, as it continues to define the franchise even decades after its inception. And it seems, the upcoming Star Wars Outlaws, which is set to be the first open-world game the franchise has to offer, will see a feature similar to GTA‘s notoriety system. For the unversed, in the GTA games, you can earn from one to five or six stars, depending on the severity of your actions.

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GTA: San Andreas' wanted system
A still from GTA: San Andreas | Rockstar Games

According to Julian Gerighty (via EW), creative director of Star Wars Outlaws, it will be a similar case in the first open-world game in the franchise, and fans are going crazy over it.

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If you’re noticed doing crimes, the Empire will chase you, and if things escalate, they’ll send the Death Troopers to hunt the players down.

Think the police in Grand Theft Auto,” Gerighty says of the concept, which has six levels of severity. If you start being seen doing crimes, that will start getting them to chase you. If you take some of them out, then it gets worse and worse, where they’ll send, at the ultimate level, Death Troopers — and maybe even worse.

Considering it’s a first in the franchise, fans are excited for the upcoming release, which will finally tell a story different than the typical Jedi origin or Rebels vs Empire.

Star Wars Outlaws Is a Breath of Fresh Air

Star Wars Outlaws tells the story of characters that break the rules more often than not.
Star Wars Outlaws | Massive Entertainment

Before COVID-19 resulted in the world shutting down for months, Massive Entertainment reached out to Lucasfilm a week prior to pitch a game, which was new for the IP. The Swedish video game developer wanted to follow a rookie scoundrel, who will have to fight to pull off a great heist while surviving amongst ruthless crime lords.

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Speaking of its storyline, creative director Gerighty further detailed:

The pure scoundrel fantasy really takes flight when the galaxy is in chaos. The Rebels have lost the battle of Hoth and they’re on the back foot. The Empire is taking more and more power in the galaxy, but that creates a space for criminal activities and criminal syndicates. That’s really the time of the underworld.

With the single-played narrative set to follow Kay Vess, a street thief from Canto Bight, and her sidekick Nix, fans will hope the game will be more than just the standard Ubisoft experience.

Star Wars Outlaws will hit PlayStation 5, Xbox Series X and Series S, and Microsoft Windows on 30 August 2024.

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Written by Santanu Roy

Articles Published: 1546

Santanu Roy is a film enthusiast with a deep love for the medium of animation while also being obsessed with The Everly Brothers, Billy Joel, and The Platters. Having expertise in everything related to Batman, Santanu spends most of his time watching and learning films, with Martin Scorsese and Park Chan-wook being his personal favorites. Apart from pursuing a degree in animation, he also possesses a deep fondness for narrative-driven games and is currently a writer at Fandomwire with over 1500 articles.