“Stop defending this”: MultiVersus Fan Does the Math and It Looks Like a Serious Grind is Ahead to Unlock Just 1 Character, Let Alone The Entire Roster

Unlocking the MultiVersus roster is going to take either your money or a lot of your time!

multiversus

SUMMARY

  • MultiVersus, the free-to-play arena fighter from Warner Bros., is coming under fire for its progression tactics.
  • A user on X broke down the amount of time a player engaging in PvP would require to unlock new characters.
  • The other option is to pay over $200 to unlock the entire roster, which is the preferred option for Warner Bros.
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Warner Bros. MultiVersus is in the news, more often than not, for all the wrong reasons. It seems every major company at some point tries to capture the lightning in the bottle that is the Super Smash Bros. franchise, but none can quite replicate the same feeling of Nintendo’s beloved arena fighter.

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MultiVersus is free-to-play, but there are several issues in the game, with one of the major gripes being the progression towards unlocking characters in the fighter roster. This feature is annoying fans of the latest arena fighter, who claim it requires an unthinkable investment of time and effort.

How Much XP To Unlock 1 Character in MultiVersus?

MultiVersus is asking for a lot and we're not talking about skill.
MultiVersus is asking for a lot and we’re not talking about skill.

Free-to-play titles across genres trade money for time. Instead of taking a down payment upfront by way of a price tag, these kinds of games require players to invest a lot of time and effort (sometimes money too via microtransactions) to get to the really good stuff. While some games are more egregious than others in this regard, MultiVersus is being called out for what it demands from the player.

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Typical of the internet, someone did the math on how long it would take to unlock characters in the game beyond the first one. @WDBTHtGP states that to get more characters, players would need to invest over 38 hours into the PvP mode of the game.

They state that after 100 minutes of 2v2 games, they were able to accrue 130 fighter currency, which clocks in at around 78 per hour. With most new fighters costing upwards of 3,000, this entails a lot of time and a lot of fighting in the game to unlock the character that you wish to play. The other option is to pay to unlock all of the characters, a move that is being called out by the community.

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Considering the Joker costs 6,000 fighter currency, this character would require 70+ hours of gameplay to unlock organically. The slow progression is a tactical move by Warner Bros., hoping people will take the microtransaction route to save time.

MultiVersus Offers Initial Boost But Has a Steep Subsequent Drop-Off

Would you rather invest your time or your money?
Would you rather invest your time or your money?

The user who did this math regarding character progression also clarified a few things in follow-up tweets. They state that the game does give an initial large currency boost, but collecting the same later on becomes a hassle. Considering the game has removed some beloved features that were present in the beta, moves like these aren’t winning over the community.

@WDBTHtGP asks the community to stop defending this tactic, claiming that they do enjoy the game and wish to see it do better. Responses to the investment breakdown range from agreement to pushing back against the claims. One reply agrees with the motive behind the move being increasing monetization avenues.

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Other replies state they have been able to unlock characters easily and were not required to invest the projected time. The user does clarify in a comment that the currency collection tapers off steeply, but that hasn’t stopped the conversation from spiraling into a debate.

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Do you think free-to-play games are justified in taking this route to push monetization? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 372

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.