It’s been a while since some updates that were meant to make Helldivers 2 better ended up hurting the game in multiple ways. In an effort to ensure balancing in its title, the way Arrowhead handled the situation wasn’t appreciated by the majority of the community. The patch made Helldivers 2 less enjoyable, with certain weapons getting nerfed in the process, which decreased their effectiveness during battles.
While Helldivers 2 players wait on the developer to do something about the weapon-balancing scenario, it’s been pointed out that the potential solution isn’t far off and has been implemented perfectly by the same studio before.
Helldivers 2 Could Learn Balancing From Its OG Counterpart
Although the manager for the Helldivers 2 Discord advised the community not to get its hopes high and keep its expectations in check regarding a balancing patch, players are still thinking of potential solutions to the problem. It turns out that the answer to the seemingly complicated question has been right in front of everyone’s eyes, considering how Arrowhead was the one who already figured it out with the original Helldivers.
The best improvement for Primary Weapons was already implemented in the first Helldivers.
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A major issue with the primary weapons in Helldivers 2 is that the developer hasn’t provided a way to upgrade them, so the stats they come with stay consistent all across the board, until a patch comes in and nerfs them, leaving players with no choice but to accept the changes.
This resulted in one member of the community mentioning the productive way in which the 2015 Helldivers tackled the balancing aspects, as it incorporated “upgrades” for the weapons to ensure that none of them felt completely useless. Helldivers 2 could take a page out of its own predecessor’s book by letting players spend their “requisition slips” on certain perks that they can add to their weapons.
Not only will it help with the power longevity of the primary weapons, but it would also be a great way to avoid the constant negative player feedback that is currently plaguing the Arrowhead game.
The Weapons in the Original Helldivers Came With Unique Upgrades
Arrowhead Game Studios has proven that it genuinely cares about the titles that it creates, and achieving a certain level of detail is what the developer seems to strive for with each release. The same was the case with the original Helldivers game, where balancing issues were nearly nonexistent due to the weapons mostly having unique upgrades that were only applicable to them.
For example, the Liberator AR and Scorcher Plas, weapons that are both available in Helldivers 2 and are currently going through a rough patch, used to come with two distinct upgrades each.
On the contrary, weapons like the Sickle were accompanied by four different upgrades, due to which the balancing problems never became too glaring and the weapon variety kept the community satisfied. Unfortunately, with the way Helldivers 2‘s player count has been falling, the addition of new elements like upgrades has the potential to bring the game back to its former glory.
Would you like weapon upgrades in Helldivers 2? Do you have a possible solution to the balancing issues? Let us know in the comments!