Former Skyrim Dev Nate PurkeyPile’s The Axis Unseen Has a Demo Which Includes a Mechanic That Absolutely Must Become an Industry Standard

When a demo becomes more than just a teaser.

Skyrim and the Axis Unseen

SUMMARY

  • The Axis Unseen is a solo project by former Bethesda developer Nate Purkeypile.
  • It showcases stunning visuals and an intriguing monster-hunting premise that combines "heavy metal" themes with horror.
  • But it's not just the game's haunting visuals that has everyone praising the veteran dev.
Show More
Featured Video

In the world of indie games, few titles manage to capture the imagination quite like The Axis Unseen has. A solo venture of Nate Purkeypile, former Bethesda veteran with over 20 years of experience on titles like Skyrim and Fallout, this “heavy metal horror game” is turning heads for all the right reasons.

Advertisement

But it’s not just the game’s haunting visuals or its promise of monster-hunting folklore that has caught everyone’s attention! A seemingly small but incredibly player-friendly feature in the game’s demo has many wondering why every developer isn’t doing this already.

The Axis Unseen: Where Progress Isn’t Lost in the Void

×
The Axis Unseen title screen.
A vibrant gameplay screenshot from The Axis Unseen shows the player-controlled character gazing at what appears to be the skeleton of an enormous dragon in the distance.
A gameplay screenshot from The Axis Unseen featuring a skeleton holding a bow.
An eerie screenshot from The Axis Unseen showing the player taking aim at a mysterious creature.
The Axis Unseen gameplay screenshot shows a combat sequence with a giant skeleton enemy with three heads.

Purkeypile recently took to Twitter to share some exciting details about the game’s demo:

Advertisement

This seemingly simple feature is actually a game-changer. How many times have you played a demo, only to find that your progress doesn’t carry over to the full game? It’s a frustration that many gamers have faced, and the developer’s solution is elegantly simple.

By allowing players to seamlessly transition from the demo to the full game, The Axis Unseen respects the time and effort players invest. It’s a player-friendly approach that, as Purkeypile suggests, should become industry standard and we don’t see why anyone would argue otherwise!

A World Steeped in Mystery and… Metal?

The Axis Unseen screenshot shows the player observing a towering tree-giant enemy in the distance.
The Axis Unseen‘s world is one that begs to be explored. | Image Credit: Just Purkey Games

While the demo’s progress-saving feature is certainly praiseworthy, it’s far from the only thing the game has going for it. Its visual style reflects Purkeypile’s years of experience creating immersive worlds.

Advertisement

From what we’ve seen in trailers and screenshots, The Axis Unseen boasts a hauntingly beautiful environment that seamlessly transitions from vibrant, sun-drenched landscapes to eerie, moonlit forests. The game’s monsters, inspired by folklore “from all around the world,” are both terrifying and awe-inspiring in their design.

The “heavy metal” aspect isn’t just for show either. The soundtrack, composed by Clifford Meyer of post-rock band Red Sparowes, dynamically adapts to the player’s actions, adding another layer of immersion to the already atmospheric world.

As players explore this unique setting, armed with a bow and elemental arrows, they’ll uncover the secrets of the land and face off against nightmarish creatures. The game’s emphasis on stealth and tracking adds depth to the hunting mechanics, making each encounter a tense and thrilling experience.

Advertisement

Purkeypile appears to be combining the best elements of his previous work — Skyrim‘s open-world exploration and Fallout‘s post-apocalyptic atmosphere — with fresh ideas and mechanics in his latest labor of love. If the final product lives up to the promise of its premise and demo, we could be looking at a standout title in the indie horror genre.

What do you think about The Axis Unseen‘s approach to demo progress? Shouldn’t this become the new standard for game demos? Let us know your thoughts in the comments below!

Avatar

Written by Soumyajit Mukherjee

Articles Published: 121

Soumyajit (ign: LockDown) is a die-hard PC gamer with a passion for competitive FPS games, having played Rainbow Six Siege at a competitive level in the past. For nearly two years, he has turned his love for gaming and writing into a profession, delivering the latest gaming news and guides to his readers. And when he is not writing or dominating the lobby in Call of Duty or Valorant, you can find him in theaters watching the latest comic book films or binge-watching anime and thriller flicks!