Call of Duty: Warzone, Battlefield and Even The Day Before Would Have Been Forced to Stay Playable Forever if We Could Band Together Once

Publishers keep taking away games from the hands of people that paid money for them, and it needs to end.

call of duty: warzone, battlefield, the day before

SUMMARY

  • A European Citizens' Initiative petition aims to ensure games remain playable even after publishers end support.
  • The initiative seeks to keep games functional at the time of shutdown without endless publisher support.
  • If successful, this initiative could set a global precedent, protecting consumers' investments in games.
Show More
Featured Video

Call of Duty: Warzone Caldera, Babylon’s Fall, and Rumbleverse are a few of the many games that were unfortunately closed for good last year. This is the inevitable fate of many live-service games; each of them will succumb to the test of time and close down when publishers decide it’s not worth keeping them online for players anymore.

Advertisement

All of that could change, however, if gamers stand together to ask for it. One person is trying to kickstart this movement, and with your help, they could be successful.

You Have the Power to Save Games Like Call of Duty

×
An in-game screenshot of Gundam Evolution from BANDAI NAMCO Online Inc.
An image of Call of Duty: Warzone Caldera from Activision.
An in-game screenshot of Spellbreak from Proletariat.
An in-game screenshot of Babylon's Fall from Square Enix, PlatinumGames Inc..
An in-game screenshot of Rumbleverse from Epic Games.

Publishers are destroying games they’ve already sold to you. That’s what happens when games like Battlefield 1943 and Call of Duty: Warzone Caldera shut down after you’ve already bought them or paid for microtransactions.

Advertisement

Why invest in games at all if they’re doomed to be erased from existence with no legal way of playing them, just because publishers decide it?

Sure, you can argue whether The Day Before should’ve been nuked before release, but people paid for it, and they should be able to play it.

It hurts the consumers who spent money on these games, it hurts all of the staff who put blood, sweat, and tears into this piece of work, and it hurts media archival efforts.

Advertisement
Europeans can save gaming!

In a bid to save the future of gaming, a group of dedicated individuals has started a European Citizens’ Initiative petition to accomplish three major goals.

The initiative would:

  1. Require video games sold to customers to be in a reasonably working state at the time of shutdown/end of support.
  2. Prohibit any requirements for video games sold to customers to connect to the publisher or affiliated parties after support ends.
  3. Require the above to also apply to video games that sell game assets or features (microtransactions) to customers.

While the results of this initiative would only apply to the EU, this could have a domino effect across the globe. Plus, most games are sold in the EU, and would be affected by these laws, were they passed.

Advertisement

Would Publishers Ever Agree to These Rules?

An in-game screenshot of The Day Before from FNTASTIC.
Even though The Day Before wasn’t highly rated, people deserve to keep what they paid for. | Credit: FNTASTIC

It shouldn’t be a controversial opinion to expect that you can keep a product that you paid for until the end of time.

As Ross mentions, the current practice can be compared to buying a car from a salesman and then having it repossessed after a certain amount of time without getting your money back.

While these rules are very pro-consumer, they’re not trying to be anti-business either. The initiative won’t force publishers to give up their IP rights or source code, endlessly support the product or host servers, or assume liability for customer actions.

Advertisement

People simply want to keep the games that they paid for. While this practice of making products that people paid for unusable is very prevalent in the gaming industry, it doesn’t have to be.

Do you agree with this initiative? Why or why not? We’d love to hear your thoughts on this issue in the comments below!

Avatar

Written by Vibha Hegde

Articles Published: 432

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.