“This isn’t battle royale! What’s he doing?”: Call of Duty Designers and Developers Didn’t Believe in the Same Vision for Warzone

A Warzone dev has shared their experiences in the creation of the popular battle royale title.

"This isn’t battle royale! What’s he doing?": Call of Duty Designers and Developers Didn't Believe in the Same Vision for Warzone in the Early Days

SUMMARY

  • Call of Duty Warzone lead explains the difficulty the battle royale had in development.
  • Not all team members had faith in the project.
  • The game was deemed, "not battle royale" by staff who were worried about its controversial features.
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The story of the development of Call of Duty Warzone is one of late nights and an expansive vision that was not an easy sell. Starting development in early 2018, the Modern Warfare and Warzone team had an uphill battle ahead of them.

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But the result was a game that reached over one hundred million players worldwide, and is still a roaring success to this day, over three years after its initial release.

Infinity Ward Co-Lead Shares His Experience

Call of Duty Warzone
The creation of Call of Duty Warzone did not come without its challenges.

In an article from the Washington Post, Patrick Kelly shared his experience making the popular battle royale with Dave Stohl, co-head of Infinity Ward. Infinity Ward started development on Call of Duty: Modern Warfare sometime in 2016, soon after the release of that year’s game, Infinite Warfare.

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But development on their new and exciting battle royale, then titled “Magma,” did not start until early 2018. It seems that the game’s development faced many difficulties along the way, from the initial pitch, a title to rival the steadily growing battle royales, PUBG, and Fortnite, it seemed that Warzone was an impossible task.

The Original Pitch For Call of Duty Warzone Was Ambitious

Warzone Map
Some of the Infinity Ward devs hesitated as to whether they could compete in the battle royale arena.

The pitch for “Magma” included a lot of big goals, with several questions as to how the team would achieve them. Kelly was initially inspired by his love of PUBG and wanted to bring that to COD.

So, the game would have to fit into the mold being created for Modern Warfare, which was aiming for a much more grounded and realistic tone compared to previous entries in the franchise.

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The goal was to make a battle royale that was not only enormous but also broke many of the conventions established by the genre. The gulag was introduced to get a second chance at life and the ability to bring custom load-outs into the arena helped to differentiate it from the steep competition.

The Team Did Not Have Complete Confidence In The Game

Warzone Parachute
The high player count was cause for concern.

Not everyone on the dev team was fully on board with the decisions being made, as progress went on and the scope increased. Some team members began to lose faith as the project did not fit into the accepted format for battle royale games.

Patrick Kelly and Dave Stohl talked about the environment they experienced every day. Stohl recounts the following:

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One of the challenges in a mode where you have people playing other games like PUBG or whatever, is the religion around, ‘well that’s not battle royale’ or ‘That is battle royale’

Kelly went on to explain that some devs would even go behind his back to Stohl to make changes to the game.

However, despite fears from the developers that the project wouldn’t work, they did get on board and it all came together. Warzone has enjoyed a lot of success, so it’s clear that Kelly and Stohls crazy idea paid off in the end.

What do you think of this account detailing the creation of Warzone? Let us know in the comments below!

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Written by Dustin.C

Articles Published: 11

Dustin is an avid gamer, comic book reader and movie lover. His interests include, Star Wars, DC and Marvel comics.