The Dark Souls DLC Even Hidetaka Miyazaki Has Some “Regrets” About

Ashes of Ariandel walked so Shadow of the Erdtree could run.

The Dark Souls DLC Even Hidetaka Miyazaki Has Some “Regrets” About

SUMMARY

  • Dark Souls 3's DLCs, Ashes of Ariandel and The Ringed City, offered differing experiences despite being similar in length.
  • Miyazaki regrets Ashes of Ariandel's perceived lack of volume and player satisfaction, particularly for players who didn't play The Ringed City.
  • Miyazaki's answer hints to FromSoftware DLCs prioritizing well-designed bosses and exciting new weapons based on fan feedback.
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Dark Souls 3 was Hidetaka Miyazaki’s magnum opus of the franchise, and a fitting conclusion to the iconic series. If the base game wasn’t huge enough, it also received post-launch support in the form of two DLCs: Ashes of Ariandel and The Ringed City.

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Coming in at a combined 11–12 hours of gameplay, the DLCs were starkly different from each other in what they offered, and introduced compelling characters like Sister Friede and Slave Knight Gael. However, Miyazaki has some regrets about one of them.

FromSoftware Conceived The DLCs As A Combined Experience

A still from The Ringed City
A still from The Ringed City

In an interview with Famitsu, Dark Souls 3 director Hidetaka Miyazaki was asked about player feedback for the two DLCs. Many thought the second DLC, The Ringed City, packed a lot more exploration and combat encounters than Ashes of Ariandel, which seemed smaller, especially for those fresh off Bloodborne‘s DLC, The Old Hunters.

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Miyazaki agreed with the fans’ concerns, saying:

That’s right. I honestly have some regrets about the volume of the first DLC. We tend to think of the combined volume of the 1st and 2nd DLC, and I think we were unable to convey the positioning and actual volume of the 1st DLC well, and the 1st DLC alone I think there were some areas where we didn’t give enough consideration to the volume of the game, or the sense of satisfaction of having done just one DLC. For example, this could be choosing a boss or powerful enemy, or choosing new weapons or magic.

The quote is big, but establishes crucial knowledge. The development team thinking of the two DLCs as one big story and gameplay experience could have made it harder for players to comprehend the intended scope of Ashes of Ariandel on its own.

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Fan Satisfaction Is Hidetaka Miyazaki’s Top Priority

A still from Ashes of Ariandel

Miyazaki also talked about what they can do better next time. Ensuring players are satisfied with how the game feels is very important to him, and it seems like Ashes of Ariandel might not have been as fun for people who didn’t play The Ringed City.

Based off Miyazaki’s answers, the mixed feedback may have prompted a change in how FromSoftware makes DLCs, with the key differentiators being picking the right enemies and bosses and offering new weapons and magic attacks.

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Shadow of the Erdtree will no doubt benefit from what Hidetaka Miyazaki learnt from Ashes of Ariandel. Credit: FromSoftware
Shadow of the Erdtree will no doubt benefit from what Hidetaka Miyazaki learnt. Credit: FromSoftware

Miyazaki’s response proves his commitment to hear out fan opinions. He used them to accurately identify the missteps he took with Ashes of Ariandel, ensuring that future DLCs don’t repeat them.  With all of this insight, Shadow of the Erdtree is looking to be a glorious experience.

Elden Ring: Shadow of the Erdtree releases on 21 June 2024. It’s currently available to preorder for $39.99 on PS4/PS5, PC, and Xbox One/Series X/S.

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Written by Viraaj Bhatnagar

Articles Published: 211

A lifelong gamer, lover of cars, and Master's student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he's not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.