Dune: Awakening Had To Make 1 Major Change With The Herberts’ Clearance To Avoid A Nuclear Reaction During Gameplay

Funcom had to make a crucial decision to prevent Dune: Awakening from being too...explosive.

Dune: Awakening Had To Make 1 Major Change With The Herberts’ Clearance To Avoid A Nuclear Reaction During Gameplay

SUMMARY

  • Dune: Awakening is an upcoming open-world survival MMO by Funcom.
  • The studio has confirmed that laser weapons won't work against players with active shields due to a lore-based risk of nuclear explosions.
  • Funcom collaborated with the Herbert estate to create an in-universe explanation for the limitation: a safety feature on imported lasguns disables them when aimed at active shields.
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Dune: Awakening, Funcom’s upcoming open-world survival MMO, takes players to the unforgiving desert planet of Arrakis. The game has enjoyed a surge of popularity thanks to the release of Dune: Part 2, which has resonated fantastically with audiences.

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Awakening allows you to carve out your own existence in the world of Dune, building a home amidst its harsh environments. Combat will be a key element, with a mix of ranged and melee options. However, unlike many shooters, there’s a crucial twist that’s required to not turn the game into a nuke fest.

Dune: Awakening Faces An Explosive Limitation

Laser weapons and shields are a lethal combo in the Dune universe. Image credit: Funcom
Laser weapons and shields are a lethal combo in the Dune universe. Image credit: Funcom
Funcom has confirmed you won’t be able to blast away with laser weapons at a player who’s equipped an active shield. This decision stems from Dune‘s lore, specifically the properties of personal shields.
These shields, powered by Holtzman generators, are incredibly effective at deflecting projectiles. However, firing a laser weapon at an active shield has a devastating consequence: a subatomic fusion reaction, resulting in a miniature nuclear explosion.
The danger of these explosions is not just theoretical. In Dune: Part Two, there’s a scene where soldiers deliberately leave their shields off, fearing the potential for mutual annihilation from lasgun fire.

Translating this directly to a multiplayer game would be disastrous. Imagine dozens of players firing lasers, triggering constant nuclear blasts – it’d be relentless chaos. As fun as that may sound to griefers, it’ll swiftly destroy any fun most players could potentially have in the game.

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How Funcom Worked Around The Nuke Problem

Funcom worked with the Herbert estate to establish the lasgun limitation in Dune: Awakening. Image credit: Funcom
Funcom worked with the Herbert estate to establish the lasgun limitation in Dune: Awakening. Image credit: Funcom

Thanks to this, the developers at Funcom faced a dilemma. Staying true to the lore meant sacrificing a core gameplay mechanic, but simply ignoring the lore wouldn’t do the franchise justice. Ultimately, they had to do what’s right for the game and go with the latter.

Funcom rang up the Herbert estate, the holders of the Dune IP, and proposed an in-universe explanation for the limitation. They created a scenario where a past incident involving a lasgun and shield prompted the trading guild, CHOAM, to implement a safety feature on all imported lasguns. This feature automatically disables the weapon when aimed at an active shield.

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This change not only solves the gameplay issue but also makes it sensible from a lore standpoint. It embellishes a bit of realism in the Dune universe, where even powerful technology, like lasguns, has limitations due to the inherent dangers associated with it.

Dune: Awakening also takes place in an alternate timeline, separate from Frank Herbert’s original novels. This allows the developers some creative freedom, as seen with Paul Atreides’ father, Duke Leto Atreides, still being alive. The CHOAM safety feature is another example of this, demonstrating how even in this alternate timeline, the dangers of unchecked warfare are recognized.

Dune: Awakening concept art (credit: Funcom)
Dune: Awakening concept art (credit: Funcom)

Funcom is undoubtedly committed to staying true to the spirit of Dune, but they’re also realistic about the need for a balanced and enjoyable gameplay experience, and the shield-lasgun interaction is a prime example of how they’re achieving this – making it a part of Awakening‘s history while adapting it for a multiplayer game.

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Dune: Awakening promises a unique blend of survival, exploration, and combat, all set within Frank Herbert’s riveting universe. By carefully balancing gameplay mechanics with established lore, Funcom is crafting an experience that’s both faithful to the source material and engaging for fans.

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Written by Viraaj Bhatnagar

Articles Published: 185

A lifelong gamer, lover of cars, and Master's student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he's not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.