Elden Ring: New Data Reveals Hidetaka Miyazaki Planned Multiple ‘Cataclysms’ Apart from the Radahn Meteor

Dataminer discovers an entire game mechanic called the Cataclysm System, which Hidetaka Miyazaki never included in Elden Ring.

Elden Ring: New Data Reveals Hidetaka Miyazaki Planned Multiple ‘Cataclysms’ Apart from the Radahn Meteor

SUMMARY

  • YouTuber and dataminer Sekiro Dubi had earlier discovered alternate opening within Elden Ring’s files.
  • This time around, the dataminer found hidden areas and unused maps.
  • They also found an entire game mechanic called the Cataclysm System, which was never implemented.
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Hidetaka Miyazaki’s Elden Ring has enough content and elements in the game to explore. In spite of the fact that the game was released almost two years ago, it still has a range of secrets waiting to be uncovered. Be it new caves, illusory walls, or secret bosses, players have plenty of things to find in FromSoftware’s masterpiece.

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Elden Ring
Elden Ring

Notably, some of the secrets cannot be found by playing the game alone. Seems like Elden Ring also has some hidden cut content buried deep within its files. These were recently dug out by a YouTuber and data miner.

Unused maps from Elden Ring leaked

The YouTuber ‘Sekiro Dubi’ had previously uncovered an alternate opening within Elden Ring’s files. This time, upon more digging, they have found some unused maps and assets in the game. Earlier, Dubi had discovered a lot of hidden assets stacked away in the game’s files.

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Underground zones discovered in Elden Ring files
Underground zones discovered in Elden Ring files

The data miner Sekiro Dubi posted a video on their YouTube channel taking the viewers through some unused maps, including Deeproot Depths and Consecrated Snowfield. The maps can be seen running through a large, light-blue textured terrain that ultimately leads to an elevator with the player moving into the snowfield area.

Towards the end of the path, one can spot a cut NPC named Rhico. The NPC would tell the player that a passage had been opened resulting from the player’s actions. Given that these maps and areas are left unfinished in the game files, there is a lack of proper lighting or enemies found in there

Elden Ring was supposed to have a Cataclysm system

Among the other assets they discovered included questlines, huge objects such as big heads, cutscenes, as well as an entire game mechanic called the Cataclysm System.

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According to the data miner Elden Ring was meant to have a Cataclysm system. Dubi posted another video on YouTube explaining this cut system in more detail. This system was designed to include areas that would open up or close based on the player’s actions in the game.

A still from Elden Ring
A still from Elden Ring

Some areas could burst with snow, or have a meteor hit. It would then open up an underground path in the game’s massive map. For example, the current meteor that hits Limgrave after beating Radahn was once part of this massive cataclysm system. Sadly, the system was never implemented in the final game by Hidetaka Miyazaki.

Besides, each dungeon was designed to have its own overworld map having a pre-cataclysm and post-cataclysm version of itself. An example of this seen in the current game is some flying rocks, and a crater for Limgrave and Mistwood in a post-cataclysm state.

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Written by Amarylisa Gonsalves

Articles Published: 141

With an undying passion for writing and exploring genres, Amarylisa Gonsalves enjoys engaging with her readers through words. Having completed her Masters in Commerce, followed by Masters in Journalism, allows her to understand both sides of the trade.

She has extensively worked in the gaming, esports, and real-money gaming space, but won't hesitate to take on something new everyday. Finance, beauty, lifestyle, academics, anime, sports, fashion, and health care are just some of the other things she has written about.