Electronic Arts Has Broken Government-Set Rules on Video Game Loot Boxes, Along With Two Other Companies

EA breaking rules? Who would've expected that to happen?

Electronic Arts Has Broken Government Set Rules on Video Game Loot Boxes, Along With Two Other Companies

SUMMARY

  • Loot boxes in video games have been a controversial topic for quite some time.
  • Several countries have imposed strict laws against it, calling it a form of gambling.
  • The UK took a different approach, but companies like EA are breaking the rules.
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Electronic Arts has been implementing loot boxes into its games for some time. For those unaware of what a loot box is, it’s an aspect that has been plaguing the gaming industry for years, which gives players the option to purchase it in-game with real or virtual money and provides them with random prizes in various forms, including character cosmetics, weapons, skills, and more.

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Things got so escalated that several governments ended up branding it a type of gambling since it’s never a guarantee that gamers will get what they want from the boxes, resulting in them spending even more currency on them until they acquire the item that they’ve been looking forward to.

In True Electronic Arts Fashion, the Company Breaks Rules on Loot Boxes

From the Ultimate Team card packs in FIFA to cosmetic loot boxes in Apex Legends, Electronic Arts has been implementing the concept into its games for a while.
From the Ultimate Team packs in FIFA to cosmetic loot boxes in Apex Legends, Electronic Arts has been implementing the concept into its games for a while.

Where other countries like Belgium have branded loot boxes as a form of gambling and put strict regulations on this gaming aspect, the United Kingdom’s Department for Digital, Culture, Media, and Sport in 2022 refused to follow suit.

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However, there was an alternative solution that was provided by the UK government, as it set up a “technical working group” that comprised numerous studios, leading to eleven rules from August 2023 onwards that need to be followed by any company looking to implement this concept into their games.

One such rule required the companies to clearly advertise the fact that their games include the paid loot box approach, but according to an IT University of Copenhagen PhD who has expertise in this aspect, Leon Xiao, there were still plenty of organizations that weren’t following the guidelines.

One of these companies, to no one’s surprise, was Electronic Arts, which actually played a significant part in coming up with the rules and regulations, making its guideline-breaking practices ironic. As a response, EA blamed it on “human error,” stating that it does follow the guidelines, but this was a mistake. According to Xiao, this wasn’t something that only happened once and has taken place multiple times.

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Two Other Companies Are Also Breaking the Rules, Along With EA

Jagex, the developer and publisher of Old School RuneScape, joins EA in the list of rule-breaking companies.
Jagex, the developer of Old School RuneScape, joins EA in the list of rule-breaking companies.

Two other companies that helped create the guidelines and are still breaking their own set rules are Jagex, due to its loot box practices in RuneScape, and Hutch, which appears not once but twice in the list because of its two games, F1 Clash and Rebel Racing.

Although both of these organizations have responded to the allegations as well, Xiao says that “those members are supposed to be role models, rather than rule-breakers themselves.”

With further comments by government representatives, it remains to be seen whether these guidelines will be revised in the coming months.

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Do you think the UK government should follow other countries and impose strict laws on loot boxes in video games? Let us know in the comments!

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Written by Osama Farooq

Articles Published: 296

Extensively talking about everything pop culture is something Osama truly enjoys doing, so when it started to get a little annoying in person, he joined FandomWire and found a whole community to share his thoughts with. He consumes media in almost all forms, including linear story-based video games (The Last of Us), hip-hop/R&B music (The Weeknd), top-tier television (Better Call Saul), classic movies (Superbad), as well as reading books and watching anime.