Fallout 4, Released 9 Years Ago, is Offering a Feature With Next-Gen Update That Hellblade 2 is Getting Trolled for Lacking

Gamers cannot understand why Fallout 4 is getting 60 FPS mode but not Hellblade 2

Fallout 4, Released 9 Years Ago, is Offering a Feature With Next-Gen Update That Hellblade 2 is Getting Trolled for Lacking

SUMMARY

  • Hellblade 2 would be launching on Xbox series consoles very soon.
  • The game is impressing gamers all over with its incredible visual fidelity.
  • But this game's one drawback has made fans reconsider buying it.
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The argument about a video game’s frame rate is age-old. Gamers have been discussing and talking about how a game runs on a particular system for a long time now. Ever since the arrival of the new consoles, the PlayStation 5 and Xbox Series X 30 FPS have become rarities. Yet the upcoming game Hellblade 2 would be stuck in 30 FPS mode.

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The developers have talked in great detail about why this game would run like this. On the other hand, 2015’s hit open-world role-playing game Fallout 4 is soon getting a 60 FPS mode and a bunch of other next-gen exclusive features. This has raised a great question amongst gamers: what matters more, gameplay or cinematic visuals?

Senua’s Saga: Hellblade 2 would be stuck at 30 FPS on Xbox consoles

Senua will confront Viking marauders in Hellblade 2.
A still from Hellblade 2

Ninja Theory has been working on this game for a very long time. Ever since Hellblade 2’s first trailer until now, they have continuously given fans a detailed look at their efforts in this game. They have also made it clear that fans should stay aware of the kind of experience they will get.

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The first Hellblade game was released back in 2017; it was a visual showcase. It represented beautifully how much of an experience Ninja Theory was able to dish out. They also made sure it remained immersive by delivering the game with some exciting surround sound.

Fallout 4, on the other hand, gave fans a very different kind of experience. In this game, they could explore a vast wasteland full of unusual creatures and dangers. It had cities, it had numerous enemy camps, and it all ran at 30 FPS, as did Hellblade 1.

But now, with the arrival of the much-celebrated Fallout Amazon series, Bethesda has finally announced the release date of their next-generation update for the game. It is April 25, 2024. This update would bring a bunch of next-gen features to this game, most importantly a 60 FPS mode, besides improved visuals and such.

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Senua's Saga: Hellblade 2 will continue to respect everything introduced in the first game and build on it.
A still from Hellblade 2

Fans cannot help but wonder: how hard would it have been for Ninja Theory to release Hellblade 2 with a 60 FPS mode too? But they did not; they decided to release it with a locked 30 FPS cap and claimed it was done to give gamers a cinematic experience.

This is not an acceptable way for a developer to present their AAA-level game. Nowadays, most large-budget games have more than one graphical mode. One would be a performance mode with reduced visuals but a faster framerate.

Then there would be a graphics mode that would feature better visuals at the cost of framerate. In this mode, gamers had to compromise with just 30 FPS. Hence, it has been said that Ninja Theory could have done a similar thing; they could have given gamers a choice, but instead, they decided to just make a decision on their own.

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This is not the first time this kind of thing has happened

Ninja Theory went all out with creating the battles for the upcoming Hellblade sequel.
A still from Hellblade 2

Hellblade 2 being stuck at 30 FPS is not the first case gamers have had to deal with. Over the years, a number of other developers have used “cinematic experience” as an excuse to just give fans a constricted experience.

Ubisoft did this years ago when they launched Assassin’s Creed: Unity. They went a step ahead and locked that FPS for PC too. On the other hand, WB Montreal did something similar for the Gotham Knights. It was later revealed that both of these developers were doing this because their games lacked optimization and polish. One can only hope Ninja Theory is not doing it for the same reason.

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Written by Rohit Sejwal

Articles Published: 264

Rohit Sejwal has been enthusiastically playing video games for over 15 years and has been writing about them for around 1.5 years now. His love for movies pushed him towards video games and made him look at them as a new interactive medium for storytelling. Besides completing his Masters in Mass Communication, he also has a diploma in filmmaking and has a sheer passion for reading dark fantasy books besides watching movies and playing video games.