Fallout and Skyrim are two names that almost every gamer is familiar with, so a new indie game by one of their creators should be on players’ radars. After leaving Bethesda and founding his own studio, Just Purkey Games, Nate Purkeypile is gearing up to unleash his heavy metal horror game The Axis Unseen this year.
However, despite being an indie effort with a smaller budget, its take on one gaming aspect is worth taking note of, especially when even AAA games haven’t been able to perfectly implement it.
A Former Fallout Dev Has an Impressive Feature in His Game
There’s an issue that even the biggest AAA games face, which is something that, for some reason, keeps persisting and has not really been fixed. It has been present in various popular titles such as God of War Ragnarok and the recent RPG-focused Assassin’s Creed installments, but thankfully, the former Fallout dev Nate Purkeypile is avoiding it in his upcoming indie game.
In my indie game you level up at altars that exist in the world and fast travel between gates that you find. 🏹
All without diving through countless menus.
The goal is to keep you in the game world as much as possible.🔥
Wishlist The Axis Unseen on Steam!🤘#wishlistwednesday pic.twitter.com/3DAbzW0pw2
— Nate Purkeypile – The Axis Unseen 🤘🏹🔥 (@NPurkeypile) April 17, 2024
Fans of the aforementioned games have most definitely come across annoying, game-breaking menu screens that are triggered when they want to fast travel to other worlds or regions on the available map, but The Axis Unseen will not have that problem.
Accompanied by a video showcasing The Axis Unseen‘s gameplay and backing up his claim, the post by Purkeypile stated that players will be able to “level up at altars that exist in the world and fast travel between gates that” they come across. The best part about the former Fallout dev’s indie title is that fast travel will actually live up to its name, and gamers will not have to go through “countless menus” to carry out the process.
Why The Axis Unseen Avoids Annoying Fast Travel Menus
The reason why Nate Purkeypile’s title avoids menu screens during its fast travel sections is that they take the player out of the game the moment they appear, which is something that some AAA developers should definitely learn.
“The goal is to keep you in the game world as much as possible,” wrote Purkeypile, so that the level of immersion in his upcoming title never breaks.
There is still not a set release date for the indie game, but it can currently be added to the wishlist on Steam and is scheduled to launch in 2024.
After seeing the fast travel feature, are you looking forward to checking Purkeypile’s game out? Let us know in the comments!