Halo is a highly successful, almost first-person shooter game series that has been around for over 20 years. Now, fans waited over 6 years for the newest installment in the franchise: Halo Infinite. Infinite is arguably one of the most beautifully shot games of the franchise with some interesting old and new characters. But that doesn’t mean it doesn’t have its own fair share of shortcomings. For example, many single players have constantly been complaining about its broken campaign mode with problems with respawning and the amount of grind they have to do to unlock a hardly-working weapon. So, today we have compiled all the problems of the players and brought them to you here so that it can also eventually come under the notice of 343 Industries and they do better in the next game.
Harbinger is The Cause of Nothing but Confusion
Halo Infinite introduced the Harbinger to the story with an alliance with the Banished. However, her reign was short-lived. Despite having the intrigue an interesting antagonist has, the Harbinger dies in a duel well before players get a chance to understand her intentions. In addition, the final battle with her felt awkward and anticlimactic. The Harbinger’s supposed purpose was to bring out the Endless, but fans also didn’t even get to see them in action. Compared to the flood in Halo: Combat Evolved, the Endless is a huge letdown.
Technical Glitches Ruined the Fun
Some players faced issues, especially with the Audio Logs. This really annoyed the players because the Audio Logs are vital as they add a lot of dimension to the story and explain the motivation of some major characters. In addition, other players had to deal with their save files getting corrupted. Although this issue was uncommon, losing all the progress after all the hours they put in the game’s campaign was demoralizing for a lot of players.
No Warthog Runs
Despite the Halo franchise only having two warthog runs in total, these escape sequences are the highest point of the series for most players. Halo Infinite includes a mission called The Road, which seems almost to be a nod to the popular warthog runs, but the absence of high stakes of imminent catastrophe leaves a lot to be desired. Especially after releasing a new game after 6 years, they should have worked a little more to finesse it.
Absence of Mission Select
Every other Halo game has had mission select at launch and is a highly valued feature for Halo fans. Every player and enjoyer of the Halo franchise enjoys some missions more than others. Some missions are unequivocally their favorite, and the ability to go back and play those missions gives them a sense of control and repeated satisfaction. Gaming studios should bank on this satisfaction rather than take it for granted. However, fans understand how adding this feature would’ve been a little difficult, considering the vast open-world function of the gameplay.
The Void Created by Arbiter’s Disappearance
Since the last game, fans have been eagerly waiting for the long-overdue reunion of the Master Chief and the Arbiter. Arbiter has arguably been one of the biggest fan-favorite characters of Halo since Halo 2, where fans enjoyed playing half of the campaign as the character. Not only that, the players saw the Arbiter accompanying them throughout the gameplay of Halo 3. Unfortunately, in Halo Infinite, the Arbiter is never seen. However, his name comes up a few times.
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