“I think SCE wanted a game similar to that”: If Not For Hidetaka Miyazaki Arguing with Sony, 1 Fan-Favourite Soulslike Would Have Looked and Played Very Differently, and Likely Flopped as a Result

Miyazaki's clutch in Demon's Souls' development will never be forgotten.

“I think SCE wanted a game similar to that”: If Not For Hidetaka Miyazaki Arguing with Sony, 1 Fan-Favourite Soulslike Would Have Looked and Played Very Differently, and Likely Flopped as a Result

SUMMARY

  • Miyazaki worked on both Armored Core 4 to Demon's Souls, where he played a vital role in shaping the game's mechanics and design.
  • Sony initially wanted Demon's Souls to feature a first-person perspective, inspired by games like The Elder Scrolls IV: Oblivion.
  • Miyazaki insisted on a locked third-person camera, believing it would enhance gameplay elements such as battles, exploration, and multiplayer.
Show More
Featured Video

Hidetaka Miyazaki, the mastermind behind acclaimed titles like Dark Souls and Bloodborne, has had a remarkable journey in the world of game development.

Advertisement

Kickstarting the Soulslike genre was just one of his many accomplishments, and according to an interview from many years ago, he likely saved the Souls franchise from complete annihilation with one feature he refused to budge on. And after finding out what it was, you’ll be grateful he did the same.

Hidetaka Miyazaki Reveals Sony Wanted a First-Person Perspective for One Soulslike

Hidetaka Miyazaki made a very significant change to Demon's Souls during its development
Hidetaka Miyazaki made a very significant change to Demon’s Souls during its development

In an interview with 4Gamer, Hidetaka Miyazaki shed light on his early experiences as a director and the challenges he faced while working on projects like Armored Core 4 and Demon’s Souls.

Advertisement

Miyazaki began his directorial career with Armored Core 4, where he played a pivotal role in shaping the game’s mechanics and design.

Reflecting on his transition from lead planner to director midway through the project, Miyazaki shared information about his contributions, including the development of the Quick Boost mechanic. He remarked:

I was in charge of the setting, story, design, and the game systems.

As Miyazaki spoke about his work for Armored Core for Answer, he revealed that there was simultaneous development going on for it alongside Demon’s Souls.

Advertisement

When Demon’s Souls was in the initial planning stages, I came on as the director, and at the time, it was a completely different and very difficult project compared to what it ended up becoming.

One of the most interesting parts of the interview was Miyazaki’s discussion about the early stages of Demon’s Souls. He said that the game initially was going to be from a from a first-person perspective, as Sony wanted a game like The Elder Scrolls IV: Oblivion, which was popular at the time. Miyazaki recalled:

At the time, the plan was to make it first-person, or more specifically, a game in which you switched between first and third-person perspectives.

The director had a completely different vision for Demon’s Souls, however, and he didn’t give up.

Miyazaki’s Refusal to Comply Secured FromSoftware’s Future

The future of the Soulslike genre was greatly influenced by Demon's Souls
The future of the Soulslike genre was greatly influenced by Demon’s Souls

Hidetaka Miyazaki put his foot down and argued for a locked third-person camera, emphasizing its importance in enhancing gameplay elements such as battles and exploration. “I knew we couldn’t do our best work unless the camera perspective was set,” Miyazaki explained.

Advertisement

In his efforts to convince the team, Miyazaki explained that a third-person perspective would be better for the game’s environment layout, enemy placement, and multiplayer elements.

Thanks to Miyazaki’s insistence, Demon’s Souls only had a third-person camera. It became the success it’s known as today and spawned the other popular FromSoftware Soulslikes that are loved in the gaming community.

What do you think about this move? Do you want Hidetaka Miyazaki to experiment with a Soulslike that switches between first-person and third-person perspectives? Let us know your thoughts in the comments below!

Advertisement
Avatar

Written by Vibha Hegde

Articles Published: 238

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.