“Are we in over our heads?” Todd Howard Talks Starfield and the Experience of Building Such a Massive RPG

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Before the release of Starfield, Todd Howard spoke to the BBC regarding the game and how he felt the developers were “in over our heads” regarding the creation process of such a large game. He talked about how throughout the development process, the team questions whether they were going too far with the scope of the RPG itself, and whether or not it would be too big.

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What Was Discussed Between Todd Howard And the BBC?

Are We In Over Our Heads Todd Howard Talks Starfield And The Experience Of Building Such A Massive RPG
Todd Howards talked to the BBC regarding Starfield.

Throughout the interview, there were many topics touched upon, but the main one discussed was how Todd Howard felt the development process was going within Bethesda. He expressed how the team was handling such a large undertaking as Starfield and how it was such an enormous project for them. It was bigger than anything they had worked on before.

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Throughout Starfield’s development, there were many questions about how long is too long regarding the story and adventure of the game itself. Recently, players have been divided over whether or not they prefer a long story and world to explore that can take hundreds of hours or just 10-20 hours. This is something that was also discussed during the development of Starfield.

When talking about the size and scale of Starfield, Todd Howard expressed his own opinion regarding the scope of Starfield and how it will appeal to different gamers. He believes there are some gamers who do enjoy a short experience and will enjoy a 10-20 hour story and ignore the exploration.

Still, there are those who want to explore the vast universe the studio has created and want to find every side quest and see all that there is to see. Howard believe Starfield will appeal to both players.

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What Was It Like Developing Starfield?

Are We In Over Our Heads Todd Howard Talks Starfield And The Experience Of Building Such A Massive RPG
Todd Howard talks about his concerns regarding Starfield’s production.

Throughout the development process, there were many worries for Todd Howard as he felt the team was doing something they had never done before. Even though he had worked on games like Skyrim and Fallout 4, which are pretty significant as well, he felt Starfield  an even bigger project. He explained:

I had a moment of realisation of just how much we’d have to design, there’s a lot of space in space!” 

Once the development of Starfield progressed, however, they began to feel a lot more confident in the project the more they could see it coming together. Howard explained that when testing out the game and how it ran, you could get lost in the world. You could just load up the game to try one thing and the next minute have wasted several hours without even realizing it.

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Near the end of the development process, Todd Howard began to see how well the project was going as he was able to see the game gel together and be something players would want to keep playing. He realized that even when players stopped, they would be left with the thought of what will I do next in Starfield and where can I explore once I have completed this side quest?

Since its release, many of the fans of Starfield have been amazed by the freedom they have and the choices to make in the vast space that has been created for them by Bethesda. It was well worth the wait, and due to this response from gamers, it has alleviated the anxiety Todd Howard had during the development period and has shown that Starfield is an amazing game.

What do you think about Todd Howard’s worries regarding Starfield? Have you been enjoying the Starfield experience? Let us know in the comments what you think!

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Source: BBC News

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Written by Liam Magee

Articles Published: 479

Liam is a writer who loves to spend his time gaming, streaming, playing board games, and just talking about games in general. He will play pretty much any game you put in front of him, but he absolutely loves soul-like games the most, or anything story-driven.