“It took the risk to be special”: Even Fans Are Beginning to Notice – Mega-Hit Helldivers 2 Points Out Major Flaw in $184B Gaming Industry

Gamers are of the opinion that gaming companies are making games for the investor board, and in the process losing touch with the players.

“It took the risk to be special”: Even Fans Are Beginning to Notice – Mega-Hit Helldivers 2 Points Out Major Flaw in $184B Gaming Industry

SUMMARY

  • Gamers think that gaming companies are making games for the investor board instead of the players.
  • They also think Helldivers 2 succeeded because it took the risk.
  • Gamers even have a theory on the problem with the game companies currently.
Show More
Featured Video

As the gaming industry continues to expand, there are a large number of titles that are being released every month. As a result of this expansion and the growth potential of the industry, the flow of financial investments has also increased.

Advertisement
Helldivers 2
Helldivers 2

As gaming companies produce titles and run behind in meeting financial figures to keep investors happy, gamers have begun to feel neglected. It is rather unfortunate given that the gaming industry almost completely relies on gamers for revenue.

Helldivers 2 succeeded because it took the risk

Recently, players started voicing their opinions about how they feel that gaming companies are so busy driving sales and generating revenue to please investors that they are losing touch with the gamers and what they want.

Advertisement

A user named ‘Rondine1990’ started a Reddit thread elaborating on one of the biggest issues in the gaming industry currently. “That problem is losing touch with gamers and making games for the investor board instead of the players,” they wrote.

Helldiver 2 shows a glaring problem in modern big gaming companys
byu/Rondine1990 ingaming

They cited the example of Arrowhead Studios’ recent superhit game Helldivers 2 to support their claims. They also mentioned the plight of canceled games like Halo, saying,

Advertisement

“Helldivers 2 is successful cause it took the risk to be special, fun and a game. While franchises that would have fit perfectly would rather not bring out a game at all, rather than taking any risk. If my information serves right, Halo shut down the idea for a similar game in the halo universe… a universe most of us love. Why? Because the board did not like the risk. Can you imagine this game would have come out with the face of starcraft? Or halo? Or starwars? Or Mass effect? Or Doom…or…”

They further emphasized that Helldivers 2 did not go through the same plight since the developer Arrowhead Studios, which is a relatively smaller studio, took the risk of making a sequel to a top-down shooter. They took the risk, and it paid off.

The user ended their post hoping that the bigger studios, who are stalling some of the gamers’ beloved IPs “hostage,” take notice of this and pay attention to what the gamers actually want.

Problem with the game companies

Similarly, another Redditor named ‘Doctor_Omega’ a couple of years ago shared a similar kind of post. The user demonstrated the problem of the gaming companies using a graph on two parameters, namely, quality and time.

Advertisement

It starts with the establishment of an indie developer studio, then moves to the release of an initial game developed with love and passion for gaming. The graph then moves upwards to the golden age of excellent games. It then transcends to its peak wherein these indie studios are either expanded into larger studios, or bought by the bigger gaming giants.

The problem of the game companies
byu/Doctor_Omega ingaming

Once it has reached the peak where the quality is highest, the graph and quality eventually begin to drop due to pressure. This pressure could be from the new management or funding. At this stage, studios are quickly forced to develop unpassionate games.

Advertisement

Finally, it comes to a point where the now money-making game companies release half-finished games wherein the quality is compromised.

Given the current stance of the gaming businesses, it pretty much sums up the condition of most games and their studios. It remains to be seen if gaming companies realize this and make the right decisions keeping the interests of the gamers in mind.

Avatar

Written by Amarylisa Gonsalves

Articles Published: 141

With an undying passion for writing and exploring genres, Amarylisa Gonsalves enjoys engaging with her readers through words. Having completed her Masters in Commerce, followed by Masters in Journalism, allows her to understand both sides of the trade.

She has extensively worked in the gaming, esports, and real-money gaming space, but won't hesitate to take on something new everyday. Finance, beauty, lifestyle, academics, anime, sports, fashion, and health care are just some of the other things she has written about.