“Arrowhead have set unrealistic goals:” The Helldivers 2 Devs have to Make a Hard Choice or Fear the Playerbase Abandoning Them

Should the studio focus on delivering new content or optimizing what is available?

"Arrowhead have set unrealistic goals:" The Helldivers 2 Devs have to Make a Hard Choice or Fear the Playerbase Abandoning Them


  • Helldivers 2 players have been facing several technical issues affecting their experience.
  • Spitza, the Community Manager on Discord, says the dev team is aware of the issues and fixes will take time.
  • He also shared that sticking to the monthly Warbond release schedule and working on the fixes is difficult.
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Since its launch, Helldivers 2 has been increasing and maintaining its concurrent player count at a stable rate. People are eager to jump into the fray against Terminids and Automatons in a bid to expand Super Earth’s dominion in the cosmos. However, that doesn’t mean the game is a perfect experience.


Glitches and bugs are common for most games, especially when it comes to live-service multiplayer titles. While the developers at Arrowhead are committed to fixing issues that crop up, the endeavor may result in some broken promises.

Helldivers 2 Warbonds May Not Be Created as Planned

The Helldivers 2 experience is fun, but not perfect.
The Helldivers 2 experience is fun, but not perfect.

Live service titles thrive on updating the game with new content. Be it new maps, weapons, armor, or even characters, the player base is always looking for something new to be added to the game. The battle passes for Helldivers 2, called Warbonds, bring all of these to the game and sometimes even change the meta.


Community manager on known issues
byu/ss99ww inHelldivers

However, the issue arises with Arrowhead’s initial plans for the Warbond release schedule. Redditor u/ss99ww posted a screenshot from the official Helldivers Discord channel. Community Manager Spitz shared that the development team is aware of the many issues in the game. Some are big and will require time, and others are minor and lower down on the priority list.

The takeaway is that all of these bugs can only be fixed with a large update. Juggling major fixes along with developing new content is no easy task, something Spitz acknowledges. He states that sticking to the schedule of a Warbond every month in light of technical glitches is going to be difficult.


byu/ss99ww from discussion

Replies to the post are calling out Arrowhead Games for its overzealousness. They bring up a very important point: technical issues can and will be the death of the game. New content will not wow fans if the game itself is unplayable. Ensuring the experience is smooth and fun should be a priority for the team.

The Decision to Give up On Warbonds is not so Straightforward

The latest Warbond is an explosive affair!
The latest Warbond is an explosive affair!

Warbonds, as with all seasonal updates, are major revenue-makers for games like Helldivers 2. The game has released two so far, Democratic Detonation and Cutting Edge, which are in line with the monthly release schedule. Fans have stated they are fine with skipping a Warbond for a month if it means the glitches get fixed, but Spitz revealed it’s not that easy to decide.


Skipping new content is a major decision for the company, likely tied to its financial aspects. After all, without a new Warbond, Arrowhead would not be able to monetize its game for the next month. The studio has now come to a crossroads and must decide its area of focus—a decision that could affect the fate of the game.

Helldivers 2 is currently pulling in a stable 200,000 active players on any given day. These are very healthy numbers for a multiplayer game released over two months ago. Given that the fans have stuck around despite the glitches, Arrowhead has something solid in its hands; it just needs to focus on improving the experience.

What do you think Helldivers 2 studio should focus on, Warbonds or technical glitches? Let us know in the comments!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 237

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.