Johan Pilestedt Admits 1 of His Earliest Gaming Idols, and Suddenly the Similarities Between Helldivers 2 and 1 of Gaming’s Biggest Franchises Make Sense

The creator of Metal Gear Solid has had a lasting impact on Johan Pilestedt.

helldivers 2

SUMMARY

  • Johan Pilested, CEO of Arrowhead Game Studios, asked the Helldivers 2 community to share their ideas for Eagle Stratagems on X.
  • When prompted to include a Fulton surface-to-air recovery system, one user asked if Metal Gear Solid V was a major source of inspiration for the game.
  • Pilestedt revealed Hideo Kojima was and still is one of his game-direction idols and offered his appreciation to the director.
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Johan Pilestedt, CEO of Arrowhead Game Studios, is a very vocal man on X. One glimpse at his profile and you can see him interacting with fans from the Helldivers 2 community, answering queries, and offering his opinion on happenings within the gaming industry.

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Helldivers 2 wears many of its inspirations on its sleeve. It has borrowed heavily from the cult classic Starship Troopers, but that’s not the only franchise that inspired Pilestedt. In fact, in a recent interaction, he labeled a gaming stalwart as his role model.

Hideo Kojima Played a Big Role in Johan Pilestedt’s Journey in the Gaming Industry

Johan Pilestedt has learnt a lot from Kojima about game directing.
Johan Pilestedt has learned a lot from Kojima about game directing.

Every new generation of game creators and studios is adding a new foundational layer to the history of the industry. The idea is to take what was done previously and improve upon it. When talking about people in the industry who have set a new standard, the conversation is incomplete without mentioning Hideo Kojima.

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The man behind the groundbreaking Metal Gear Solid series, Kojima, has been a source of inspiration for many reasons. One needs to only play his games, such as Metal Gear Solid 3: Subsistence, to understand the many innovative and unique gameplay mechanics he can implement in his titles.

He is also a source of inspiration for many creators, and Pilestedt has admitted he holds him in high regard. Pilestedt asked the community to give him their best Eagle stratagem ideas when one reply suggested the Fulton surface-to-air recovery system. Pilestedt liked this suggestion, stating it could be used to cash in sample containers.

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This prompted another user to speak up with a question regarding the suggestion. They stated they see a lot of similarities between Helldivers 2 and Metal Gear Solid V and asked if the title acted as inspiration for the game or if it was just a coincidence. To this, Pilestedt replied that Kojima is one of his earliest game-direction idols and even thanked him at the end of the tweet in Japanese.

Kojima’s Influence Extends Far Beyond the Gaming Sphere

Metal Gear Solid has inspired a number of games.
Metal Gear has inspired a number of games.

Hideo Kojima might be well-known for the Metal Gear Solid series, but he is well-known in Hollywood circles as well. He has worked with Guillermo del Toro on both Death Stranding and P.T. and is good friends with Norman Reedus. He’s held in such high regard that George Miller used Kojima as an example of who should lead the next Mad Max game!

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Given that the first Metal Gear was released in 1987, the franchise has spanned across the major generations of gaming. Such a legacy series is bound to influence other games within the same generation, and we can be sure it will affect games to come for many generations.

With Kojima now working on Death Stranding 2: On the Beach, we can expect another masterpiece of storytelling and art direction from the creator. The first game in the series might have been criticized as being too slow-paced, but one thing people can’t deny is the quality of the story and the stellar performances of all the actors involved.

Do you know any other games that borrowed elements from Metal Gear? Let us know in the comments below!

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Sagar Nerala

Written by Sagar Nerala

Articles Published: 311

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.