“I will look into this”: Johan Pilestedt is Out There Proving He Won’t Allow Anyone to Miss Out on Helldivers 2

The future of Helldivers 2 approaches further inclusivity.

"I will look into this": Johan Pilestedt is Out There Proving He Won't Allow Anyone to Miss Out on Helldivers 2

SUMMARY

  • Johan Pilestedt has acknowledged an important part of Helldivers 2's accessibility options, brought to light by Steven Spohn.
  • It's likely that the game will start receiving more ways to enable special ways of having controller input, improving inclusivity for all players.
  • Johan Pilestedt's remarkable way of addressing multiple concerns and be vocal about it is something that's important to the game's future.
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Helldivers 2’s ongoing in-game planetary wars and missions may keep players busy, and Johan Pilestedt keeps a watchful eye over things. But some players are simply struggling to even get the game to work efficiently with specialized input. Such is the case with Steven Spohn, creator of AbleGamers Charity.

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Steven has been having issues with Helldivers 2’s controller input, and this hasn’t gone unnoticed by the devs. Johan Pilestedt made it a point to address the problem at its very core, and soon, the game will likely have accessibility support that enables a wider range of controller support.

Helldivers 2 needs more accessibility options, and Johan Pilestedt has acknowledged this

helldivers 2 gameplay cinematic
There’s no running away from the much-needed accessibility options.

Steven Spohn is a popular persona in the gaming community and suffers from SMA (Spinal Muscular Atrophy). This restricts his muscles from functioning normally, something that may cause a hindrance when playing some of his favorite video games.

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In a recent tweet, Steven explained how he uses an infrared hat to relay certain movements that should directly translate into the game. In order to have a smoother gaming experience, he also has a dictation program that lets his voice act as an input for games.

Unfortunately, Helldivers 2 doesn’t support this version of controller input, and Johan Pilestedt has been mindful of this. His response to the tweet alone proves that the team at Arrowhead Game Studios is quite aware of the player’s experience and quality of life.

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It’s likely that the game will soon receive a range of updates that improve the accessibility options and be more inclusive of players from different ecosystems.

The dev team’s transparency is an important part of the overall experience

helldivers 2 gameplay Johan Pilestedt
Community management isn’t easy, and Johan Pilestedt does it well.

The game’s live-service model isn’t just limited to its gameplay and seasonal updates. It goes beyond the gaming experience itself. Since day one, the developers have been quite transparent and vocal about their intentions with the game, and Johan Pilestedt takes the spotlight here.

Moreover, it enriches the player’s experience in a way that marks a healthy relationship between the creative team and what the players can expect from the game going forward. Whether it’s a roadmap for the game, or letting the community know that there are quality-of-life changes on the way.

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Usually, Johan Pilestedt’s presence on social media is a testament to all of it. From simple tweets that spark up big conversations to massive announcements for Helldivers 2, the man is pretty active online. Johan has also acknowledged fan art, suggestions, jokes and everything in between that’s part of the Twitter community.

What do you think of Johan Pilestedt’s acknowledgment of the tweet from Steven Spohn? Let us know your thoughts in the comments below.

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Written by Tanay Sharma

Articles Published: 454

Tanay wears more hats than Red Dead Redemption 2 characters. He's a musician, writer, voice-over artist and adores interactive media. His favourite games are the ones with memorable stories and characters. He's pursuing a master's degree in Behavioural Sciences. No, he won't read your mind.