“We got financially b**chslapped every time we didn’t agree”: Mad Max Would Have Been Even Better Were it Allowed to be the Game It Wanted To Be

Cristofer Sundberg reveals how WB's demands hindered Mad Max game's original vision, leading to compromises that affected the game's quality.

Mad Max Game

SUMMARY

  • Christofer Sundberg revealed on Twitter that the original creative vision for the 2015 Mad Max game was compromised due to external demands from WB.
  • The game faced significant development challenges, including pressure to make it more linear, a problematic release date, and the cancellation of future DLC.
  • Despite these issues, Mad Max (2015) received mostly positive reviews at launch and has since gained a cult following.
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Christofer Sundberg, who founded Avalanche Studios back in 2003, recently took to Twitter to share their thoughts on the Mad Max video game. In a candid tweet, Sundberg said that the game could have been significantly better if it had been allowed to follow its original creative vision.

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He described the financial repercussions the team faced whenever they disagreed with any external demands from WB, which led to compromises that ultimately affected the game’s quality and overall vision.

These tweets were in response to George Miller’s original comment during the press tour of Furiosa, where he said that the original 2015 game didn’t quite meet his expectations.

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Christofer Sundberg Shares What Went on Behind the Scenes During 2015’s Mad Max Game

The Mad Max game is canon to the Mad Max: Fury Road movie.
Mad Max (2015) game is canon to the Mad Max: Fury Road movie.

Sundberg revealed plenty of new information about the game’s challenging development after Miller stated that the game didn’t live up to expectations. He also said that he’d love to see Hideo Kojima make a Mad Max game.

His statement sheds light on the challenges game developers face, particularly the conflict between creative aspirations and budget. In this case, having a strict overseer such as WB made things even worse for their original vision for the game.

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Sundberg also said that the people from WB who were overseeing the game knew nothing about video games or how they were made. They wanted it to be more linear and more like the movies, but that wouldn’t be possible for an open-world game.

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He also revealed that they were forced to reveal the game on the same day as Metal Gear Solid V: Phantom Pain, which was pretty much a death sentence. The disappointing sales forced WB to cancel future DLC for the game, although it was already completed and just sitting there to be released.

This revelation has sparked discussions within the gaming community about the importance of creative freedom and the impact of external influences and producers on game development, especially when they know very little about the game and the industry they’re working with.

2015’s Mad Max Has Become Sort of a Cult Classic Since Then

The game has had great word-of-mouth since its release nine years ago.
The game has had great word-of-mouth since its release nine years ago.

Despite all the developmental issues and delays, the game turned out to be pretty good and has gained somewhat of a cult status since then. Almost everyone who has played the game really liked it and highly recommends it.

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At release, the game received mostly positive reviews for its setting and narrative, with some criticism towards repetitive open-world activities and some jank in its gameplay and design. The game included fun car combat, enemy camps to explore and liberate, and brutal melee encounters, which did a good job at capturing the essence of the Mad Max universe.

During its initial development, the game was headed by God of War director Cory Balrog. He worked with George Miller, the director of the Mad Max movies, while Balrog was at Avalanche Studios but this project didn’t come to fruition completely.

Tweets by Sundberg suggest the publisher pushed for a more linear experience despite Avalanche’s previous experience and expertise in open-world games like the Just Cause series. This resulted in scrapping a year’s worth of development and potentially scaled-back features.

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Would you like to see a new Mad Max game in the future? Let us know in the comments!

 

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Written by Suhaib Adeel

Articles Published: 158

Suhaib is a Gaming Content Writer at FandomWire. He's extremely passionate about video games and movies, and loves working in the pop culture space. Some of his favorite games include Fallout: New Vegas, Disco Elysium, Yakuza: Like a Dragon, Persona 5, Final Fantasy XII, Dishonored, and Bloodborne.