“My opinion isn’t absolute”: Elden Ring Creator Hidetaka Miyazaki Refuses to Take Full Credit for FromSoftware Success

Known for his work, Hidetaka Miyazaki has revealed how he takes joy in working with others and how his opinion is not always the final say during development of a game.

"My opinion isn't absolute": Elden Ring Creator Hidetaka Miyazaki Refuses to Take Full Credit for FromSoftware Success

SUMMARY

  • Elden Ring is one of Hidetaka Miyazaki's finest works along with his other masterpieces such as Bloodborne and Dark Soul Series.
  • The renowned director in a recent interview revealed how he takes joy in working with others and viewing their opinions when developing a game.
  • He also revealed there was some content left out in the main game intentionally to be later included in the upcoming DLCs.
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There remains no doubt that Elden Ring is one of the greatest video game titles to be released in the past decade. Its different elements, such as the vast map, challenging difficulty, and a unique storyline help give it identity, and the majority of the credit goes to the director of the game, Hidetaka Miyazaki.

Miyazaki is a renowned video game director, recognized for creating many successful video game series with the help of his studio. His works include the Dark Souls series, Demon Souls Series, Bloodborne, and much more. Likewise, there is no doubt that he plays a major role when it comes to Elden Ring’s success, but in a recent interview via Famitsu, he claims otherwise.

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Main Cover | Elden Ring
Main Cover | Elden Ring

Hidetaka Miyazaki Shares The Process Of Making Elden Ring

Hidetaka Miyazaki, in the aforementioned interview, engages in a conversation about the process the director went through when he was curating the experience of the game. Mentioning the same, he shared:

“However, this isn’t everything. My opinion isn’t absolute, and if there is a problem or a better way to do something, the staff gives me their frank opinions and I often agree with those opinions and accept them.”

He talks about how while his ideas about the game are considered to be the prime direction for that particular part, it does not remain fixed. Instead, opinions and better ways are heard properly before something is finalized.

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The Lands Between | Elden Ring Map
The Lands Between | Elden Ring Map

Ultimately, the renowned director disclosed how the above is not only true for Elden Ring but their other works at FromSoftware too. He states how it poses a benefit of creating something together as a team, bringing joy at the same time.

Miyazaki Left Out Parts From The Main Game To Be Included Later In Shadow Of The Erdtree DLC

In the same interview, after being asked about how the developments of the upcoming Elden Ring Shadow of the Erdtree DLC came to be, Miyazaki revealed how the foundation of the DLC was laid down as soon as the development for the main game was over.

Furthermore, in a more shocking revelation, he revealed how he kept aside some aspects of the main game to be later utilized in DLCs. This essentially means that fans can expect to see many questions that were left unanswered in the main game to be finally solved in the coming DLC.

Shadow of the Erdtree DLC | Elden Ring
Shadow of the Erdtree DLC | Elden Ring

We also finally know now that the much-anticipated DLC will be released on 21st June 2024. Shadow of the Erdtree will enable the player to travel to the Land of Shadow by touching Miquella’s withered arm present at the Mohgwyn Palace, taking us to the place where Queen Marika first set foot and became a ruler.

Elden Ring is available to purchase on Steam.

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Aaditya Chugh

Written by Aaditya Chugh

Articles Published: 344

Aaditya Chugh is a Gaming Content Writer at FandomWire. With a passion for everything gaming, he's the one you turn to for the latest insights and reviews straight from the industry. Whether he's diving into timeless classics like the first ever Doom or staying up-to-date with the newest releases like Helldivers 2 and Stellar Blade, he provides whatever you might need to stay in the loop.